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Archmage Commissions - August

Hey all!

This past month I completed 10 New Archmage Commissions. This time around I've got nine subclasses (including the fist ever Commoner Class Commission) and one new player race.
They are all in the Archmage Commission Directory.

Silverbrow Human (Subrace):
Powerful silver dragons are known to take on human form and dwell among humans for the span of a lifetime. Though their immediate descendants are half-dragons, those that come from this genealogy many generations later retain hints of the wondrous draconic power of their ancestor.

Artificer (Alternate) - Grenadier:
Grenadiers use their knowledge only for destruction. They put their intellect to work to craft powerful Explosives that are used to destroy any object, structure, or creature that stand in the way of their innovative and explosive goals.

Barbarian (Alternate) - Path of Thunder:
Your Rage is drawn from an elemental fury, infusing you with the power of wind and storms. In your Rage, you fly across the battle like the wind and strike with thunderous force, knocking your foes about like leaves in the wind.

Commoner - Drunkard:
Every town has one, the good-for-nothing nincompoop always found on the floor of the tavern (or just outside of it). Known as Drunkards, these Commoners don't pursue honest trades, and instead spend their time cajoling, gambling, and reveling.

Paladin (Alternate) - Oath of Stars:
Paladins who swear the Oath of Stars vow to live their lives as beacons of starlight. They wield the radiant power of constellations to illuminate dark places, and deliver burning judgment to those who spread darkness. They never hide who they are, shining bright as a hope for all to see.

Savant - Steward:
You are a master of modification, and use your intellect to combine mundane objects and tools in a wondrous way to overcome challenge. Alone, you are not a threat, but with allies wielding the objects you modify, there are few challenges that your companions cannot overcome.

Shaman - Demoniac:
While many Shamans treat with dark spirits when it serves their needs, those known as Demoniacs seeks out the spirits of darkness and fury and welcome them into their soul. They commune with these sinister spirits, and draw out the power of the most potent within them to transform into a horrifying Demoniac Form, capable of fearsome feats of savagery.

Shaman - Elemental Warden:
Guardians of places of elemental power, Elemental Wardens use force of arms, enhanced by elemental spirits to defend the natural world. They attune to a powerful spirit of Air, Earth, Fire, or Water, and use is mystic power to lay waste to any who would stand against them.

Sorcerer (Alternate) - Planeswalker:
Unlike every other creature in the multiverse, your soul is not anchored to a Plane of existence. Using your unique sorcery you can attune to various planes to channel their great power.

Warlock (Alternate) - The Infernal Warden:
You have entered into a dark bargain with a powerful Warden of the damned. These creatures guard the tortured souls of the Abyss, ensuring they are punished for their deeds in life. You can draw upon the power of this Pact to conjure tortured souls to serve your whims.

Archmage Commissions - August

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