SakeTami
laserllama
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Alternate Artificer: Expanded v3.1.0

Hey all!

Following up a massive update to my Alternate Artificer Class, I’ve got an even bigger update for the Alternate Artificer: Expanded Compendium! This update includes 24 Infusions, a new Feat, and 12 Specializations to craft and customize your own Master of Arcane Invention!

As always, let me know what you think in the comments. I’m always open to suggestions and constructive criticism that will help improve my brews!

~laserllama

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Alternate Artificer: Expanded v3.1.0

24 Infusions: 
Previous Infusions have been streamlined and enhanced to work around Charges and generally make more sense in game. I’ve also included many brand new options like Belt of Utility, a Skittering Servant for those who miss the Artillerist’, Levitating Weapon, and an Astral Cannon

I got a little wild with some of these, so let me know what you think!

1 Feat: 
I always thought it was a shame that there is no official Feat that gave you access to the Artificer’s Infusions, so I made my own: *Inventive Adept*!

Updated Specializations: 
All the old favorites are here with a shiny new coat of paint, and mechanics that should actually work as written in your game! Flying Machines, Artificial Minds, Modifications, Chornometers, Musical Apparatuses, Dungeoncraft, Automatons, and Arcane Strings abound!

NEW Specializations: 
With this new update comes four new Specializations! Craft a one-of-a-kind Arcane Firearm with the Gunslinger, Pilot your massive Rig into battle with the Junker, channel your need for speed in the Mechanic’s Autocycle, and bring the dead to life with the Reanimator’s Thralls!

Specializations got a little out-there in terms of official 5e mechanics, so I’m very interested to hear what you all think! Some of the new subclasses might now be the most perfectly balanced things, but I think conceptually they are on-point!

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Alternate Artificer Class v3.1.0

I’ve also decided to push a small patch to the main Alternate Artificer Class with this update. Highlights include fixing some broken combos: Tinker’s Insight no longer allows you to ignore level requirements, Arcane Recharge can only recharge items that regain Charges at dawn.

The Alchemist now gets a free Alchemical Elixir each time they gain a new spell slot level, Elixir rules have also been clarified a bit more.

The Enhanced has had its abilities clarified a bit more as well, and they now get an innate “Unarmored Defense” calculation right off the bat!

The Forgewright’s Arcane Surge feature now applies to every attack they make.

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CHANGE LOG Alternate Artificer: Expanded v2.5.0 -> v3.1.0

Infusions

Feats

Specializations

Aeronaut

Archivist

Biomancer

Chronothief

Composer

Dungeoneer

Enhanced - Moved to the main Artificer Class document.

Machinist

Puppeteer

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CHANGE LOG Alternate Artificer Class v3.0.0 -> v3.1.0

Alternate Artificer: Expanded v3.1.0

Comments

I’d rule it’s your Artificer level since it also uses your Spellcasting.

laserllama

Does the wildfire cannon use your artificer level for fire bolt or is that scaled off of the wielder?

Dan Smith

I’d say it’s occupied by the hug. I can clarify that!

laserllama

Can an Armor Model automaton still make slam attacks while it's attached to someone as armor, or are all of its slamming limbs occupied by the hug?

Jeff Potato


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