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laserllama
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Alternate Artificer Class v3.0.0

Hey all!

The Coastal Wizards may have forgotten about the Artificer with their fancy new rulebooks, but I haven’t! After over a year of feedback I’ve got a update for my take on the Alternate Artificer!

As always, let me know what you think of the update in the comments below!

Enjoy
~laserllama

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ALTERNATE ARTIFICER v3.0.0
This Alternate version of the class was always meant to help the mechanics of the class better match the fantasy of playing a master of arcane invention, and this update is no different - here are the broad strokes of the many changes:

Infusions:
Tweaked Replicate Magic Item so you can’t cheese it to replicate *Tomes of Clearthought or the spell tattoos from Tasha’s.

Magical Tinker:
New(ish) feature that gives you the ability to cast mending and ritual detect magic & Identify.

Tinker’s Insight: 
Your supposed to be the master of magic items, and now you can use any magic item for any class/race/etc from 2nd level.

Arcane Recharge: 
Refuel your limited spell slots (and eventually Item Charges).

Specializations: 
Details on the individual Specializations are below, but I made a tough call to move the Artificer’s subclass choice back to 3rd level (from 1st level in the previous version). It was odd having so many subclasses features in a row (at 1st, 3rd, and 5th - literally every other level). I merged the 1st and 3rd level features, and some now appear as new Infusions!

Expert Tinker: 
New(ish) feature that allows you to Infuse magic items.

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SPECIALIZATIONS
Alchemist: 
Everyones favorite potion-maker is back with a face-lift! Sadly, their Homunculus got moved to being an Infusion, but their Elixirs now have much cleaner and clearer rules for their use!

Armorer: 
Their Lightning Launcher is now an Infusion option, but the rest of everyone’s favorite 5e tank subclass has been improved and streamlined!

Battle Smith:
New and improved, the Battle Smith’s Steel Defender is much easier to customize and use in battle. New Upgrade options and the ability to infuse your Defender with multiple Infusions help improve this awesome subclass.

Enhanced:
Promoted from my “Alternate Artificer: Expanded” Compendium and completely reworked from the ground up, this is the subclass if you want to reinvent yourself (mechanically at least, can’t help your personality).

Forgewright: 
Streamlined and improved. Magic weapon, magic SMITE!

Wandslinger: 
This subclass is meant to replace the Artillerist, and in my opinion was a bit of a mess in the previous version. Hopefully the many changes make this arcane duelist easier to play and more fun then the awkward action economy of the official Artillerist.

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CHANGE LOG v2.0.0 -> v3.0.0

Base Class

Specializations

Alchemist Specialization

Armorer Specialization

Battle Smith Specialization

Enhanced Specialization

Forgewright Specialization

Wandslinger Specialization

Infusions

Alternate Artificer Class v3.0.0

Comments

Yup! I think that's what I'm going to do moving forward.

laserllama

Do you plan on switching more sub/classes with the Extra Attack “swap an attack with a Cantrip” feature with “if use action to cast a spell can attack with bonus action” instead?

Kelly Mitchell

You're not the first to point this out - when I release the Alternate Artificer Expanded I plan to add an Unarmored AC to the Enhanced.

laserllama

One thing I wondered about when reading it was something regarding the enhanced sub-class. I love essentially everything here, I just saw this one thing that maybe could be buffed a bit. It's specifically about the part of the enhanced were you can put infusions on your own body, specifically the body (armor) part. Since your body doesn't give you any armor, and you need a suit of armor to increase AC, putting armor based infusions on your body becomes a bit useless, since you're probably wearing a suit of armor already, which then gets the infusion. Maybe I'm just missing something, but couldn't the sub-class be improved by giving it unarmored defense. An example could be (10 + Dex + Int), since the sub-class wants, and should be, dex focused. IMO it fits the sub-class thematically very well, and it helps armor infusions work and fit better with the sub-classes abilities to.

Daniel Johansson


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