Hello everyone!
First of all, special thanks to:
MareaTurbo24V and HostileCapybara for the huge help with this update!
>>>DOWNLOAD<<<
While working on the LUA version, which obviously forced me to rewrite everything from scratch, I managed to come up with much better implementations for some of the cameras.
In this update, I bring these reworked cameras into Single Player.
This update took a LOT of work, and I am very excited to share it with you.
I made a few gameplay videos to show you the new cameras, since it is hard to put in text when the whole thing was redone. Click on the name of the camera to watch the video.
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On Foot First Person Camera - my main issue with the previous version was that it looked good in videos, but playing with it was super uncomfortable unless you enabled stabilization, which doesn't look as realistic.
I really wanted to keep the shaky head bobbing effect that adds so much to the immersion, without getting nauseous and barely hitting anyone because it is so hard to aim.
This time I started from making it comfortable to play with, and only then made it "prettier" without sacrificing the comfort.
I found another way of implementing the head attachment, and you now have the possibility to configure the amount of head bobbing to your liking.
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Vehicle Chase Camera - from listening to your feedback, and watching your YouTube videos, I noticed that the Chase Camera is also very uncomfortable to play with, since you cannot look around with your mouse. In this version I implemented full mouse rotation that feels just like the default game's rotation. Full controller support, including buttons on your wheel while using ikt's Manual Transmission mod (which I highly recommend btw). The inertial movement of the camera is relative to the camera now, so it will work great even when the camera is not centered behind the vehicle. Another main difference between this and the older version is that the camera was too "attached" to the rear of the vehicle. I tried to solve this since the beginning of the mod.
The new Chase Camera is in fact not attached to the vehicle at all. I found a much smarter way of implementing the attachment and now the camera is no longer locked on the rear of the vehicle. You can limit the amount of rotation allowed until camera starts to follow via the menu.
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Vehicle First Person Camera - this one didn't have any major issues, but I stumbled upon a couple "Assetto Corsa realistic GoPro POV" videos (like this one: https://www.youtube.com/watch?v=iZHGwEJ6fuc) and wanted to make it a bit more like it.
The inertial head movement is now relative to it's current rotation and position instead of the vehicle's heading. It is a bit difficult to explain in text, but I'll try with an example:
When drifting, the player will look at the direction the car is sliding to (another change from previous version) and the inertia will move the head relative to that direction, instead of just moving relative to the vehicle. The camera is much more suitable for drifting now. You can configure how much the direction the vehicle is going affects the direction that the player is looking at. Set Camera Drift Influence to 0 if you want the camera to always be aligned with the vehicle's heading.
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DismembermentASI.asi is no longer needed (thanks to Kiminaze from the Cfx.re community for the help, and to CamxxCore for letting me use Dismemberment for all this time!)
Animation disabler is no longer needed
Fixed hands on wheel animation
Headless shadow is gone for all FP cameras
Props disappearing fixed
Helmet/glasses tint now works correctly in FP cameras
Fixed Top Down Camera stays enabled after disabling in the menu
Fixed menu incorrect descriptions
Menu reworked design
Fixed minimap not returning when switching to default cams
Default values have been tweaked (pay attention that I disabled the On Event Cameras by default since previous update, since some people asked me to bring it back even though I never removed them. Just go to Toggle Cameras and enable them
Complete rework
You can now configure the amount of head bobbing using a slider in the menu (Video Stabilization option is gone)
Aiming should be much easier and consistent
All stuttering and teleportation bugs should be gone (not counting the one mentioned at the end of the post)
Improved weapon sway
Complete rework
You can now configure how much the camera is locked behind the rear of the vehicle
Full mouse camera rotation + look back by key press (with controller support)
Inertial movement of the camera is now relative to the current rotation of the camera
Added camera shake on hard landings
Added camera shake when engine RPM is in the redline
Complete rework
Inertial head movement is now relative to it's current position and heading
Head is looking into the direction where the vehicle is moving
Fixed camera lagging too far behind
Added camera shake on hard landings
Added camera shake when engine RPM is in the redline
Added head bobbing and recoil
Fixed camera rotation bug when looking around with your mouse/look back
Please remove all ini files from ViewPointV folder when updating to reset your settings to default
REPORT REPORT REPORT
Since the cameras were redone, there may be some new bugs present, so I really need your help!
Please report any bug/issue you find ASAP, so I can release a hotfix. There will be another update this month, with some more polishes and a few features that I didn't make in time for this one.
Some known issues:
Motorcycle, plane and heli FP Cameras are bugged, will fix in the update
Camera goes too far to the side when transitioning between aiming and not aiming while moving fast in On Foot First Person
Thank you everyone!
Ruslan Libin
2025-05-21 14:13:01 +0000 UTCFerd Marz
2025-05-21 13:58:03 +0000 UTCRuslan Libin
2025-02-06 15:15:37 +0000 UTCLukács Nagy
2025-02-06 15:01:15 +0000 UTCRuslan Libin
2025-02-05 23:31:08 +0000 UTCThe Impaler
2025-02-05 23:25:07 +0000 UTCThe Impaler
2025-02-05 23:23:07 +0000 UTCLuccy
2025-02-05 16:08:30 +0000 UTCMiłosz Pauliński
2025-02-05 13:13:14 +0000 UTCMiłosz Pauliński
2025-02-05 13:11:28 +0000 UTCRuslan Libin
2025-02-05 12:57:07 +0000 UTCMiłosz Pauliński
2025-02-05 11:56:32 +0000 UTCRuslan Libin
2025-02-04 19:41:57 +0000 UTCLukács Nagy
2025-02-04 10:34:20 +0000 UTCRuslan Libin
2025-02-04 10:05:40 +0000 UTCLukács Nagy
2025-02-03 15:45:27 +0000 UTCLogan Hardie
2025-02-01 02:55:20 +0000 UTCRuslan Libin
2025-01-29 01:32:00 +0000 UTCDaniel Bingham
2025-01-29 01:27:45 +0000 UTCRuslan Libin
2025-01-21 12:48:28 +0000 UTCRuslan Libin
2025-01-21 12:48:15 +0000 UTCjaydenwasd
2025-01-21 04:07:55 +0000 UTCMylo Xyloto
2025-01-21 02:18:47 +0000 UTCjaydenwasd
2025-01-21 02:01:15 +0000 UTCRuslan Libin
2025-01-20 12:39:08 +0000 UTCMylo Xyloto
2025-01-19 11:52:19 +0000 UTCRuslan Libin
2025-01-17 16:21:54 +0000 UTCReAmped
2025-01-17 16:12:00 +0000 UTCRuslan Libin
2025-01-17 02:36:14 +0000 UTCsmokiwi
2025-01-16 19:12:00 +0000 UTCRuslan Libin
2025-01-16 12:06:25 +0000 UTCRuslan Libin
2025-01-16 12:06:19 +0000 UTCFreddy Alarcón
2025-01-14 18:34:41 +0000 UTCAryaman Yadav
2025-01-13 19:18:49 +0000 UTCRuslan Libin
2025-01-13 17:25:53 +0000 UTCThomas McShane
2025-01-13 16:55:17 +0000 UTCRuslan Libin
2025-01-13 05:40:53 +0000 UTCDatPeteBoi
2025-01-13 05:31:01 +0000 UTCRuslan Libin
2025-01-13 03:24:57 +0000 UTCimjim
2025-01-13 03:20:37 +0000 UTCRuslan Libin
2025-01-13 03:18:06 +0000 UTCimjim
2025-01-13 03:13:54 +0000 UTCRuslan Libin
2025-01-12 22:22:59 +0000 UTCRuslan Libin
2025-01-12 22:20:37 +0000 UTCDatPeteBoi
2025-01-12 05:49:58 +0000 UTCcy
2025-01-12 04:52:39 +0000 UTCDatPeteBoi
2025-01-12 03:27:14 +0000 UTCRuslan Libin
2025-01-11 23:07:12 +0000 UTCJaiden
2025-01-11 22:11:12 +0000 UTCRuslan Libin
2025-01-11 21:44:00 +0000 UTCRuslan Libin
2025-01-11 21:43:24 +0000 UTCjaydenwasd
2025-01-11 21:40:00 +0000 UTCJaiden
2025-01-11 21:15:20 +0000 UTCRuslan Libin
2025-01-11 19:56:08 +0000 UTCRuslan Libin
2025-01-11 19:55:55 +0000 UTCDrMar
2025-01-11 15:07:59 +0000 UTCLuccy
2025-01-11 11:11:08 +0000 UTC