January 14th Update!
Added 2024-01-14 07:36:45 +0000 UTC
If you lost access between 1st January till today, you don't have to pay again for this update.
I'm feeling kind this morning.
Please send me a message here on Patreon, and I will send it to you for free!
I took a couple days off since I had a birthday, (I am now 27) :(, and the hangover from the celebrations of the New Year took longer to heal than usual (I miss my early twenties so much).
Hope you didn't miss me too much.
I spent a HUGE amount of time on a couple of very stubborn issues that I managed to solve with the On Foot Cameras, and I think you'll really like this update.
Let's get to it:
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New
-New On Foot Camera: Chest Camera
On Foot First Person Camera
- Cinematic Mode reworked, now uses FACIAL_ROOT bone (there is an issue with some custom peds, probably due to them not having complex facial animations like the protagonists, which I use to determine camera's position and rotation. I am working on a fix. If your camera is rotated aprox 90 degrees in the wrong direction, switch to a different ped. Michael, Trevor and Franklin all good)
- Reduced camera shake, you are no longer required to undergo NASA's high-g training in the centrifuge before using Cinematic Mode (@kaoziun :) )
- All weapon's offsets were modified
- Bullets aligned better with weapons
- Movement has been improved
- Aiming should feel much better now, no more gimball lock
- Unlocked view angles, you can look up/down
- Fixed clipping when aiming up/down or moving sideways while aiming
- Better camera behavior on ragdoll
- Sniper scopes are now usable, press *crouch* to toggle (left CTRL on keyboards)
Shoulder Camera
- Received the same treatment as the First Person Camera. New offsets for all weapons, different attachment algo
- Added ability to toggle Axon Overlay
- Radar is now properly hidden
Head Camera
- Received the same treatment as the First Person and the Shoulder Cameras but without the new offsets
Vehicle First Person Camera
- Added ability to toggle Axon Overlay
- Added ability to toggle camera effect
- Added in vehicle player animations disabler, to stop the player from leaning forward on braking (.oiv)
Vehicle DashCam
- Made DashCam x,y,z offset sliders more precise
- Added ability to toggle radar
Misc
- Menu improvements
- Disabled ability to switch cameras during aiming to prevent issues
- Replaced another font, instead of replacing the main game font
- No more nightly build in the archive, there was too much confusion and it looks like only a few use it. If you need a version that will work with the nightly build please send me a message and I will hook you up ;)
- Started working on Motorcycle Chase and First Person cameras. They are available in this update but barely usable
- I now have an Xbox controller, so in the coming days I will hopefully upload a hotfix that will solve the controller issues, stay tuned.
As usual, there are probably more small changes, fixes and tweaks that I made, and forgot to include in the notes. Feel free to point them out if you find them!
Thank you guys and have a nice week!