FiveM:
I started developing the FiveM version this week, as an experiment to see if I can handle both versions simultaneously.
I honestly never even played FiveM, so it took me some time to get the hang of everything, but I managed to build a prototype that only includes the On Foot First Person Camera.
Moving forward, I decided to continue working on the FiveM version, however, my primary focus will be on the Single Player (SP) version, at least for now.
I hope that by next week the FiveM alpha version will be good enough to share with you!
SP Update notes:
-Menu improvements: colors, descriptions, alignment, categorization etc
-Fixed some weapons not fully rendering in On Foot First Person Camera
-Fixed camera not always centered when switching to Vehicle First Person Camera
-Improved transition from On Foot First Person to Vehicle First Person cameras
-Improved aim for On Foot First Person Camera
-Improved rotation and movement for On Foot First Person Camera
-Solved some clipping issues for On Foot First Person Camera
-Improved On Foot First Person Camera behaviour on ragdoll
-Added ability to use Default Game Reticle in On Foot First Person Camera (doesn't work well in Cinematic Mode)
-Added an ability to tweak G-Force sensitivity for Vehicle First Person and Chase cameras, both globally and per vehicle
-When editing the "Rotation X" value of the Vehicle First Person and Chase cameras, you can now see what it does in realtime
-CollisionFX is now configurable. You can now toggle blur, chromatic abberation, reverb, and shake separately. You can also configure the length of the effect and the minimum speed difference to trigger the effect
There will be one more update in the coming days, since I didn't finish some stuff that I planned for this update in time.
moribtw
2023-12-13 09:24:55 +0000 UTC