So here we are, I finally got my hands on the Tekken new bikini models, also making a quick udpate to the models I already released, I added physics for Lili and Asuka, will add them for Nina and Xiaoyu next. Also as the picture above shows, I also manually made a new open jacket version for Reina. I updated the hair shaders too to match the style I used in the clair obscur models, replacing the made up "normals" I did with just the "depth" texture (ADI), the depth does add great realism to the hair, but high value can be a bit too much, it also helps to enhance the translucency for the hair so be careful when playing around with it.


Also got a good body reference for Anna! So the body proportions (as shitty as they may be in the game) reference are set.


Hands are huge though, what do you think? Should I use these hand sizes or scale it down a bit? sadly I can't just do that with shapekeys because of the bone positions, but people could always just scale the hands down in pose mode if they want, let me know. I kinda balanced it down a bit on my previous models but I wanna hear you guys opinion on this.
Also if you have any ideas for something to add or fix about my previous Tekken models now is the time to share, since I will be re-touching them all these next few days.
mokujinh
2025-08-19 03:46:58 +0000 UTCQuique
2025-08-18 06:20:15 +0000 UTCmokujinh
2025-08-17 03:24:37 +0000 UTCnullanimator
2025-08-16 07:35:01 +0000 UTC