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mokujinh
mokujinh

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Bikini models acquired, and more

So here we are, I finally got my hands on the Tekken new bikini models, also making a quick udpate to the models I already released, I added physics for Lili and Asuka, will add them for Nina and Xiaoyu next. Also as the picture above shows, I also manually made a new open jacket version for Reina. I updated the hair shaders too to match the style I used in the clair obscur models, replacing the made up "normals" I did with just the "depth" texture (ADI), the depth does add great realism to the hair, but high value can be a bit too much, it also helps to enhance the translucency for the hair so be careful when playing around with it.

Also got a good body reference for Anna! So the body proportions (as shitty as they may be in the game) reference are set.

Hands are huge though, what do you think? Should I use these hand sizes or scale it down a bit? sadly I can't just do that with shapekeys because of the bone positions, but people could always just scale the hands down in pose mode if they want, let me know. I kinda balanced it down a bit on my previous models but I wanna hear you guys opinion on this.

Also if you have any ideas for something to add or fix about my previous Tekken models now is the time to share, since I will be re-touching them all these next few days.

Bikini models acquired, and more

Comments

the hood is a separated model in the game files, although this can be posed it won't look as good with just posing it :/

mokujinh

Nice open jacket option for Reina. Looking forward to the new updated models 🙏 wonder if a hood on option would be possible? 🤔 Also, Reina has a little funky thing going on with her Devil outfit. When you move her hands, the spikey part on her hips follows and stretches/bends depending on how you pose Reina's hands.

Quique

sadly, Mustard the author of the UI tool discontinued the lip shrinkwrap tool from the add-on :(

mokujinh

iirc the Lips Shrinkwrap was missing inside MustardUI from the Xiaoyu model It's not a deal breaker, I can manually do it, but it is helpful to speed things up in a new scene

nullanimator


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