Hello everyone, I've been working on a lot of projects this past few months but haven't been able to finish a specific one yet as I focus on ways to work on my models and finish that damn rise animation lol
But at the same time these past few months I took a break for those projects for a day or two and the itch to do something else is always there, as I don't focus on these mainly they're unfinished, some of these have commissioned audio for them as well so it's something I have to release or look at myself in the mirror and tell me how much I wasted on commissioning audio for something I won't finish. Mirror be like: stop coming here!
No audio has been edited in for these sample clips.
Unnamed Kasumi animation
A few months ago I teased releasing an updated Kasumi (DOA5) model originally made by Arho angel, a retired smut model and content creator who's models are all public. On the process of testing it I made a short animation intro for a project idea, Kasumi is one of those characters I always wanted to come back to, hopefully I can finish everything else again and focus on this, I did this around December new year's eve, what do you think? Any love for Kasumi in this feed? :)
Intro animation [mp4]
mobile app users can download in the [support materia archive], in the "Scratched and work in progress Archive"
folder: Kasumi's animation intro.
This has no other scenes rendered, nor I haven't commissioned audio for it.
Missing señorita:
Back all the way to last October I tried to finish this in a rush, I used re-targeted actual in game animations (for Ashley I ripped her game animations and re-targeted them to my ARP), for the other character well, I just used "his" game model and added something extra. Then the problems arrived, the game animations are actually set to 60fps, I usually render animations to a standard 30 fps like most people, especially for 4K animations, plus, 60fps obviously means more frames need to be rendered, considerably increasing the time the project will be rendering as a whole. Trying to convert the 60fps animation keyframes into 30fps was an absolute nightmare, and I think I haven't found a good way to fix it yet without making it look "blocky". Even so, movement looks rough. So I scrapped that intro scene for the time being. Maybe manually animating it could've actually consumed less time than this, but you learn as you go.
Regardless I rendered a sample of how it looks, and I don't like it. As I said,it looks rough, but the concept it's pretty clear, you be the judge.

Intro animation [mp4]
mobile app users can download in the [support materia archive], in the "Scratched and work in progress Archive"
folder: Missing Senorita.

For the actual spicy bit, here's the next scene, well actually the last scene of the project, and the one I animated first. I did this at the beginning of 2024 on a whim, and then comissioned audio for a whole project based on this scene, basically made the ending and created everything from there. I intent the full project to last 3 minutes. But not being able to finish the intro has bumbed me quite a bit on this since I basically have to start that over, there's a couple of "positions" I also intent to add before this obviously. There's a bit more going on after the end of this clip, the animation is done for this one but at the time I finish it the models look way too outdated compared to my newer versions of them that I worked with for the last time (our boy's skin is now more greyish, Ashley has more details in the crotch and skin). So I plan to re-render this with updated models again when I finish the intro.
Intro animation [mp4]
Mobile app users can download in the [support materia archive], in the "Scratched and work in progress Archive"
folder: Missing Senorita.
There's voice acting commissioned for both these clips and the rest of 3 minute worth planned scenes I haven't started yet.
Nina's secret service
A project that started from me testing Nina's model back when I first released her, I have two scenes done for this, this one is as simple as it looks like, the next one includes an ending, I had not much planned for this, around this time I found I can rip and port some of the Tekken character animations but I still don't know if I wanna do an intro or else for this, I may just release the clips similarly to how I did for my last Naughty Lili animation.

Intro animation [mp4]
Mobile app users can download in the [support materia archive], in the "Scratched and work in progress Archive"
Folder: Nina's secret service.
No audio commissioned specifically for this, but since it has no real script I will probably gonna end up using one of the voice packs I bought over the years.
What do you think, any interest of any of this particularly? The one that looks to be closer to be finished is obviously the Nina one since I just need to finish editing sound to it, so you can expect that one soon, I don't think I will go for an intro for this one since commissioning audio and doing dialogue would just make it take way longer when lol.
Ryan
2025-04-12 00:58:26 +0000 UTCmokujinh
2025-04-10 14:14:46 +0000 UTCRyan
2025-04-08 01:52:56 +0000 UTCmokujinh
2025-03-31 15:04:47 +0000 UTCJay 1223
2025-03-21 08:08:13 +0000 UTCtom
2025-03-14 04:27:17 +0000 UTCRise Kujikawa Simp
2025-03-12 18:29:10 +0000 UTCJake
2025-03-12 16:03:07 +0000 UTCmokujinh
2025-03-12 09:53:16 +0000 UTCliiin1
2025-03-12 09:31:46 +0000 UTC