Shoot, so I'm five days late. Sorry again.
Probably the hardest and most frustrating model I've worked with. First I have to rig the face and hair from the ground up and then there's errors in the texture that the devs have seemingly overlooked. It was countless trial and error, like all mod porting processes, but more so than all the other mods before this.
Luckily, I had help to make a few things possible and a bit easier, so thanks to them. All of her facial expressions extracted from the original game are incorporated to her blendshape/morph list, so some of them are a 100% accurate. The hair also has adjustable 2 colors (see the image above). So now in the chara maker, the slot for hair accessory color is now used by the 2nd hair color. This is why I had to separate the little hair tie as a standalone accessory.
At the request of the client this has 4 eyebrows, 1 eyeshadow plus 4 more (listed as face tattoo for an extra layer), 2 cheeks makeup, and 5 lipstick styles.
Read the README1ST.txt for the complete list of items and requirements.
* If you're gonna use the ABM version just move the eye height slider down by 22 (85 to 63) points. This is because when the character loads, the eyes move up higher than where it should be.
* An alternate eye color can be used for dynamic eye highlight. Read dynamic eye light.txt for instructions.
* Don't forget to open HSResolveMoreSlotID and save changes to be able to add her cannon as a separate item in Studio NEO.