About this map
COMPATIBLE WITH BLENDER 3.6 AND NEWER
DO NOT LOAD THIS MODEL ON OLDER VERSIONS OR IT COULD NOT WORK PROPERLY.AND ABSOLUTELY DO NOT SAVE THIS MODEL ON AN OLDER BLENDER VERSION OR YOU'LL MOST LIKELY BREAK THE SHADERS.
Use the option mesh and select the "Item" tab on the view port (Press N to visualize) to use the map properties.
The crowds were made using the "procedural crowds" add-on. But you don't need to have this add-on installed since the crowds are created using low poly meshes and geometry nodes. The crowds are lighter that they would be duplicating or arraying models because of the geometry nodes makes them lighter but they would STILL use a considerable amount of resources when turned on.
So to avoid losing FPS on real time, it's recommended to turn them off in the view port during your workflow and just turn them On before rendering.
IF you see the crowd being turned into a white plane instead of actual people when you chose to show them, do not worry, just select the plane and go to Edit Mode then turn edit mode off again, that will bring the people back and fix this little "bug".
There are all sort of weapons taken from the game, the ring aprons are rigged
So are the Ropes and the Announce table.
There are some customized lights for entrances. Feel free to ignore or make a new set yourself
The ring area main lamps "base lamps" should be enough for cycles, yet the extra lamps work better for Eevee. Hide these "Eevee" lamps for cycles to reduce the rendering calculation time.
Append the main collection only to a new project if you must.
Includes:
Features
Options property mesh for various options like:
Quique
2023-09-12 21:25:18 +0000 UTCmokujinh
2023-09-12 19:59:36 +0000 UTCrobertman2
2023-09-12 19:50:42 +0000 UTCBelethor’s Smut
2023-09-12 19:43:01 +0000 UTC