Sketchfab Preview:
https://skfb.ly/oNA6C
Project Download:
ramen_v05_t05_Packed.blend
- Clothing created in Marvelous Designer then retopologize and shade in Blender.
- Deformed-bones-only body rig for Cascadeur, and facial rig by Faceit.
- Rebuilt shaders from Unity URP Shader Graph to Blender nodes for better/quicker preview. Baked shaders as emissive maps then posted them on Sketchfab for preview~
The rig uses bones and shape key/blend shape deformation and shaders use real-time nodes, which will be imported into the game engine for performance tests.~
nothing fresh but sort things up happily~
Feel free to contact me by leaving a comment or mailing to chambersu1996@gmail.com, if any questions or anything here interests you~