SakeTami
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[Early Access] Overwatch Project Revival

Dear all, I feel like an asshole for never saying thank you. So thank you very much for the support. I'll put the support for a good use. I'm releasing a bit of early access for the overwatch models and might continue to do so. 

There are some issues with this release:

- Because of the limited poly of the clothing mesh, I need to choose the cloth to fit perfectly but will clip occasionally or to increase the size of the clothing (which will make it looks bad in some places). I chose the first one.

- Tracer arc thingy and forearms thingy are assetbundle with colliders which might make a problem if you make extreme pose. 

- There are several variations for the clothing and assetbundle. For clothing, check the presets (I put the name there) and for the assetbundles, just change it from the dropdown menu.

Cheers. Have a good week.


https://mega.nz/#F!TvB3iYJY!rL94DrexquXjxozPpEBDLA

[Early Access] Overwatch Project Revival

Comments

Added sombra-look and tracer-look json file. Just in case you guys still unable to load the scene, you can load the look from these files. Unity assets need to be imported manually unfortunately.

I reupload and put the files outside .vac since problem seems to occured while loading the vac. It is in json files now. Just copy the contents of vamfiles your installation directory. Once again, it shouldn't replace anything unless you copied the custom clothing folders beforehand. I need to match this with my vam directory (to match the json files), so I just list some stuff that might be important. 1. I saved all of the body textures in \Saves\Downloads\OverwatchProject 2. I saved all of the eyes and eyelashes materials in \Custom\Atom\Person\Overwatch\ That should be all the modifications I made.


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