This is a DLC package for Kyomi by nikkie. These shapes follow VRCFT Unified Expressions. Original Product is required to make this project work.
Credit:
Kyomi: https://nikkiepng.com/products/re-kyomi
Adjerry: Template&ears https://github.com/Adjerry91/VRCFaceTracking-Templates
Adjerry: Patcher
Hash:Patcher https://github.com/HashEdits/EditDistributionTools
JeTess: memory optimizer https://jeteesvr.gumroad.com/l/memoryoptimizer?layout=profile
VRCFury
update: 1.1
update: 1.2
Thank you for purchasing this product. In here you will find the unity file with everything you need to add face tracking to Kyomi.
Pre-requisite:
adjerry template https://adjerry91.github.io/VRCFaceTracking-Templates/
VRCfury
steps for v1.2
import kyomi v1.42
import patcher
open patcher

note** memory optimizer has allowed for more hues and toggles however there is a parameter item limit still. Synced items are, black color shifts and acc toggles
how to use newer versions
1. import v1.42 kyomi
import patch v1.42 v1.2
patch at the top in the tools

import 1.5
hijack the new body with ocian's face
go to body in the hierachy, go to mesh in the insepctor, change the body with the one from ocian folder, or Kyomi 1.2

Pre-requisite:
adjerry template https://adjerry91.github.io/VRCFaceTracking-Templates/
Step 1. Go through the steps to upload Kyomi as normal
Step 2. Import Kyomi UE FT DLC v1.41
step 3. using windows explorer rather than unity go to nikkie's fbx folder should be located Assets\[ ;NIKKIE ]\MODELS\;RE_KYOMI\FBX
step 4. Rename "KYOMI - Full" to "KYOMI"
Step 5. Run KYOMI_FaceTrackingPatcher, This is a windows batch file in the same folder. If you are clicking a exe called hpatchz and ask for help I will call you a guppy
Step 6. After the patch has ran Rename "KYOMI" to "KYOMI - Full"
back in unity click the fbx and confirm avatar rig is humanoid, this can be located at the top of the inspector window after left clicking the avatar
common configuration that need to be done to newly converted rigs are chest and removing jaw of the avatar
newly changed rigs to humanoid will have vacant additive and gesture layers

Step 7. Drag KYOMI - Full FT into the scene, double check parameters is filled with Kyomi Params FT
Step 8. In the hierarchy for KYOMI - Full FT in the body you will find blendshapes, the blendshape called FT Ready enlarges the teeth for a more desired feel
Note** you should familiarize yourself with the parameters as there is a 256 bit limit and 161 are required for face tracking, many parameters are local (only you can see changes this is indicated by the sync check box) I have chosen to localize hues and color shifts, breast and butt