Ep2 part 4 - Developer Notes.
Added 2025-08-29 13:47:17 +0000 UTCHello everyone!
It’s been two weeks since the release of Part 3, and now I’d like to share with you what’s coming next.
Once I wrapped up everything related to that release, I finally had the chance to look ahead—to work on something I’ve been planning for quite some time. That said, I want to make it clear: my top priority will remain Episode 2 Part 4.
In the meantime, I’ve also started revisiting Episodes 0 and 1. There are quite a few renders in those episodes that I feel deserve improvement, so I’ve already begun working on them. And here’s the important part:
One of the first major changes I want to bring into the “WCgW Reworked” version is giving players the option to skip Episode 0. This means they’ll be able to avoid Amanda’s path, which in Ep0 was forced on players. If I go ahead with this, it will only be implemented in the reworked version. And since I’ll already be updating things, I can also take the opportunity to improve renders, update the graphics in older choice menus, and adjust various other details.
You may remember that I once mentioned the idea of adding a “Skip Ep0” option. I first wrote about it back when I started working on Ep1. I have prepared some images for the choice menu.

Here’s an example of how the old choices graphics would look updated with the style I use now.




There’s still plenty of coding work to do: redefining variables and choices and adding a proper choice screen for Ep0/Ep1. I don’t plan to alter the storyline for players who skip Ep0, but I might need to create some additional renders so that players starting from Ep1 have the necessary context. For those who choose Ep1, Amanda’s path won’t be available. It’s exactly with this choice in mind (Ep0/Ep1) that I introduced Fay, so that the number of 5 love interests stays the same.
Now about the next part of Episode 2.
I thought for a while about whether to move straight to Episode 3 or continue Episode 2 with Part 4, and I’ve decided on the second option. Part 4 will also be the final segment of Episode 2.
I already have almost 100 renders prepared for this part, which I’m really happy about, and on top of that, I’ve reworked over 60 renders from Episode 1. As you can see, I can't complain about a lack of things to do.
Now, whenever I hit a creative block—for example, when I’m unsure about dialogues or scenes—I shift my attention back to polishing Ep0/Ep1. That way I keep progressing without forcing ideas.
One last thing I’d like to share about Ep2 Part 4: this part will introduce the storyline of the final love interest—Eveline. That means some extra work ahead of me, because I’d like to showcase at least part of her environment. To do this, I’ll need to create Eveline’s workplace completely from scratch.
That’s all for now.
Thank you for your support.
WsZ