I don't announce all of my updates, but this one was a big one! Here's a list of all the new stuff/fixes
Features
- Updated German Translation
- Vanilla Replacer for Hive Worlds
- Added Hive World Origin
- 3 New Worlds! Swamp (Wet), Outback (Dry) and Highland (Cold)
- New Techs - 3 for Crystal, Floating, Techno-Organic and Graveyard
- New Origins, 3 generics (Crystal, Floating & Graveyard) and 2 special ones (Techno-Organic and Archive).
- New Relic + Archaeology site for Archive Worlds.
- New Bio Forge Texture.
- Added Eco-City Neighbour system.
- Added Origin for starting with several Planetary Habitats and tech to build more.
- Added Shroud World Origin.
Bugs/Tweaks
- Fixed Machine World Strats
- Aquatic world tech only appears if you have a colonized Aquatic World
- Fixed some issues with Aquatic World Capital Decisions
- Fixed Issues with Unique World Starting Size
- Eludium Lasers removed, replaced with flat bonus tech.
- Crystal Sensors removed, replaced with flat bonus tech.
- Guardians around worlds lowered, slightly.
- Fixed Eco-Arcology Clouds
- Added old Ecocity Art (Texture+City) into the mod folder for people to use.
- Eco-Arcology now has Bureaucracy Districts, no more Trade Districts.
- Eco-Arcology Cultural Districts now only produce Culture Workers.
- Nerf Moon Bases a bit.
As always thank you for your support! Over the next month, I'm hoping to work on some new habitats (Asteroid, Hothouse) and rebalancing of the habitats to make them more of a growth project to match the upcoming changes in May. I'll also be working a special system for Hive Mind worlds and perhaps a special join project about making a more interesting Tree of Life Origin.
As always I'll post here with updates.
Mark Hollomon
2020-04-16 08:16:02 +0000 UTC