Another month, another update! The tech stuff, including 3D, is now pretty much ready. The biggest headache was and is hunting down some bugs and differences in OpenGL implementations. Bugs, weird differences and crashes are plentiful, especially with older graphics cards and drivers. Anyway, link to the quick test demo below. No need to test this one much, I'll be doing some extra testing later, but if you are interested, you can try it out. And if you want to leave feedback, let me know here or in Discord if it worked or not. But don't worry if you encounter issues or crashes, there are many of them are know issues. Newer and NVIDIA cards seem to work nicely, but especially older ATI and Intel cards have some annoying bugs and their GLSL compilers are often shoddy. And many of them don't even receive updates anymore.
AlphaBeta Debug Test Experimental 3D release download (Only contains a few test scenes)
Other than that, tweaking the final script and hunting down issues and typos is always going on. It's something I could do forever, but at some point, I'll just have to put it out. Hopefully soonish. And if you have forgotten, the next update 0.4 will contain Alice's storyline.
Like before, I'm not going to take any Patreon payments until 0.4 is out (I'll temporarily suspend my Patreon at the end of each month until then). It takes some stress off me so I can hopefully make a solid release and finish things properly. I currently don't have consistent access to my desktop compute which I use for rendering stuff so new stuff might be a bit sporadic, but I'll start emptying the old renders at some point.
The rest of the post is a mostly copy and paste from my last update for those who are new or want to be reminded what will be coming next. See you in the next post, thanks for your support!
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So, TL;DR:
* Some new tech in 0.4: interactive 3D and pre-rendered movies, at least a few of each. When I get the pipeline (and my skills) working smoothly, next releases should have more.
* Test release planned at some point before the real release, testing animations etc.
* After 0.4 I will try out a bit faster release schedule with partial updates instead of releasing large, complete routes that take ages to finish. We'll see how it goes.
* Steam release at some point after 0.4 is out. Steam has been pretty random with adult games, so who knows what can happen.
Junaluska Hall
2020-12-21 18:41:59 +0000 UTCQuinfax
2020-11-30 01:40:29 +0000 UTC