This has been a really busy week: we're undergoing a major reorganization of the team - we're deepening processes, expanding tools, and adjusting internal mechanisms to make it easier for creativity to flourish.
π¬ We finished the art for the new scene - we just need to finish the variations and it will be ready for teasers. It turned out vivid and very atmospheric - we'll show it shortly!
π§ We started developing our own tool for game music. It will give us more freedom in working with sounds and ambience, getting rid of routine and chaos in audio files.
π The βChance: Choiceβ scene, an important emotional episode, was written and thoroughly checked. We've been working on it for a long time, and now it is finally coming out the way we wanted it to: deep and challenging.
Next week we will continue to work on our internal systems. This means more clarity, clear guidelines and a shared vector. Right now, as a team leader, I am paying a lot of attention to the master document: I want everyone in the team to understand exactly who we are, where we are going, and why we are making this game.
It's important to note: we are not βfixing in a hurryβ - we are growing and maturing. And that means everything is just getting started.
Shadow Portal
2025-05-12 18:57:37 +0000 UTCRolo Clint
2025-05-12 18:41:48 +0000 UTC