May Build Update Update Update etc.
Added 2022-05-10 15:28:58 +0000 UTCHey patrons!
We've FINALLY got a build ready and will be uploaded later tonight.
We're really sorry for the wait, but updating to Unreal Engine 5 has come with more than a few issues. As such, the build we're uploading will have various issues, but still should be mostly playable.
I'll list some of the issues bellow:
- Level Streaming: The way our game is built is by using Level Streaming Volumes to load in and out levels as you progress through the game with some levels acting as hallways between levels. As of updating to UE5, some of these have stopped working and Level Streaming Volumes in general are being phased out in favor of World Partition, which we've been requested to switch to. That switch will be coming soon.
- Blueprints: Blueprints are like objects in the game engine. Another issue with the Level Streaming being broken is some blueprints do not work anymore if they're in sub-levels, which most of them are. We've had to move some blueprints to the "World_Persistent" map in order for them to function properly. We're still trying to figure out a fix for this, but most of the blueprints used for progressing through levels still work.
- Particles/ Effects: Not as important as the two above, but some effects and particles are being affected by the Level Streaming issue, too. Some particles refuse to play and some fog effects are either glitching and not working or overlapping other bits of fog. It's kinda wierd.
We hope to iron out these bugs soon, this is just what we get for updating to a new engine.
The GOOD news is that Unreal Engine 5 makes Rad run WAY better than it did before.
Anyway, again, sorry for the build delay, it's been a heck of a few weeks.