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nyl2

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Baldur's Gate 3 Model Port - 3.0 Update

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Overview:

It's been a while, but I'm back with another big update. If the file size wasn't already an indicator, this group of models has become a real juggernaut. If this is your first time coming across these models, then let me give you a short explanation.

These modular models consist of almost all of the non-playable and custom characters from BG3. There are three main models: female, futa, and male - with the former two sharing the same rig. Because these models are largely adapting the game's shader system, there is a lot of complexity within the materials. However this complexity allows for a greater degree of customization, development, and ease of use than simply creating a model for each character individually.

This is the third major update in the series, so if you're curious about the foundations of the models then be sure to check out the previous updates. They go over the system for how these models work and why they work the way they do. However I've tried to pack more of that information into the project file itself this time around, so hopefully that proves useful.

The main focus of this update is the implementation of the men from BG3, but that's only really part of the story. There are tons of additions and improvements in other areas, so continue to the 'Improvements' section if you'd like to learn more about those.

Improvements:

It's hard to remember exactly what spot the models were in for the last update since a lot of these changes came over time, so I'll just list the improvements I think I made off the top of my head:

Loose Ends:

There are a few things that didn't make it into this update, primarily some heads for the male model. These include the goblins, Gortash, Minsc, and a few others. Once we have those available and implemented, I'll do a smaller update along with some bug fixes.

Additionally there are some quality of life improvements that I might like to make. For example it would be nice to have a sample file that has each main character already set up just for ease of use. It would also be great to have a separate mesh exclusively for short proportions for better driver/shapekey optimization. Plus a simple, lightweight male model without all the modularity just for general use. Some day I'd like to have some kind of character randomizer too along with maybe a sleek custom UI but that is much more technically challenging.

Requirements:

These models were developed in Blender 4.2.0. That means they're more or less compatible with future versions of Blender, but if you want to use older versions then you'll have a tougher time rolling back the version of the project file. Additionally, some things may break the farther back you go.

These models are fairly performance heavy, so I would try to have at least 6 GB of VRAM minimum. You may be able to get by with less, but things will start to get impacted. Additionally the whole folder structure is 12 GB uncompressed, so make sure you have the disk space available as well.

Disclaimer:

Because of their complexity, there are bound to be tons of bugs and edge cases with these models - especially right after their release. I'll be fixing what I can and updating in the coming days.

Patches:

I'll put any patch notes here as well as in a changelog. If you'd like to download a patch, instead of just re-downloading the whole thing again, there is a much smaller file available. You just have to download the newest patch version .zip, extract it, and then put the contents into the main folder (Baldur's Gate 3 Model Update 3). You can find the patch .zip in the same link above as the main 3.0 update. If you're downloading the models for the first time, you'll need to download both the main update as well as the latest patch.

Version 3.0.1:

- Plugged in Karlach's tattoo (woops).

- Added nipple piercings back in (forgot about them), as well as some extra piercings.

- Fixed male neck seam.

- Fixed male foreskin.

- Fixed expression shapekeys affecting anus on futa model.

- Fixed Body Shape 18 - Bubbly messing up the left eye on the futa model.

Credits:

Texture Projection, Topology, Modeling, and Additional Work - Axel Black

Porting and Additional Assistance - MetalWolfHowl, SmuttyTris

Rigging and Material Assistance - NORN3D

Dicks - Urgarulga

Textures & Misc - Baldur's Gate 3, Daz

Baldur's Gate 3 Model Port - 3.0 Update Baldur's Gate 3 Model Port - 3.0 Update Baldur's Gate 3 Model Port - 3.0 Update

Comments

Is there a video on how to use all of this? especially the Material part? This has to be the most frustrating thing I have used in Blender. I appreciate the models dont get me wrong, but man Im more of a visual learner. I dont even know how to add in the patch. I thought 3.0.1 was the full model release, but the other files larger with everything, how do I install this one then?

Neil Weaselboots

The Hair and Facial Hair rigs don't seem to adapt to the change in head size from using any of the Dwarf face shapekeys

D

Someone please make a video tutorial on how to use it, I don't understand

daiki

I didn't understand how to change the proportions for other races

daiki

Am new to computer games stuff how do I get the game

Anthn101

Legend

Hillside3D

how to hide dicks for clothing?

MrMcScuseme

Hey Nyl, great work as always, but I've found an issue with the shader: You're inverting the red channel of the normal map when you don't actually need to. Its causing details on the left side of the model show up incorrectly, wrinkles becoming ridges, pores becoming bumps, ect, here's a comparison https://imgur.com/a/8pKDemr You just need to remove the 'invert colour' node that the "normal alpha" input plugs into and it should fix the issue.

Volno

anyone else having trouble making the hairs and clothing visible?

Bobby Buck

for the Stockings A, shouldn't be a category in modifier, displace tab for bumpness? like for Stockings C? or am I missing something?

lucian.tr

im assuming that the models are optimized for both eevee and cycles but i was wondering if there was a render engine that it was designed for, meaning if the models look better in one engine over the other

sebastian waymouth

Ahh, this is fantastic! Just one question - any chance of physics getting added? If that's an option for higher tiers, just say so, and I'll be happy to bump my tier up.

Guyy

anyone know how to change nip colors?

BLCrimson

Best Models 👍

Tracer3D NSFW video

Do you do commissions?

JohnnysLoad

We only need futa, not men. It's because futa care about you

ww


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