Anime style animation rig based on character Reimu Hakurei for Autodesk Maya
About the Rig
This rig was a side project I have been working on for fun since September 2019 and I believe it has been through enough testing and cleanup to the point I feel comfortable release it to the public :)
Feel free to use the rig for any non commercial project as long as you mention me in the credit!
If something is broken or not behaving properly, feel free to email me about it and I will have it fixed or read the log below and check if the fix has been addressed in new version
Version Log
v007.2: 01/28/2024
- Fix IK FK match script to work with namespace
v007: 04/16/2022
- Fix hair gravity attribute
v006: 02/21/2022
- Add hair highlight mesh similar to Sanae rig
- Add Head squash and stretch to match Sanae rig
- Display layer for each set of controls
- Few bug fixes
v004: 06/06/2021
- Add hair micro controls
- Ponytail is now separated and can be hidden
- Ankle now work properly in nonStretch IK mode
- Heel tilt now follow the ankle with adjustable weight
- Neck now have space switching
v003: 03/16/2021
- Disable hair gradient in toon version
- Teeth micro control now influence combined version of the teeth
v002: 02/28/2021
- Fixes spine not working properly in nonToon version of the rig
v001: 02/28/2021
- Original release