Bugfix update
Added 2019-07-15 17:04:33 +0000 UTCSix lines of code. Six! That was all it took. So an error rate of less than 0.1%. Still not great, but not too bad I suppose.
I'm uploading the fixed version now and will let a few volunteers see if they can break it - and if not we're golden. Fingers crossed final version will be up later today.
Once again I apologise for any inconvenience.
Notty
Comments
Thank you but, of course, you're so right. TBH it was a mix of me rushing and changing stuff at the last minute *is a ditz*. Still, I've got four testers in place now instead of one so we should catch it all going forward.
Nottravisgames
2019-07-18 16:28:38 +0000 UTCI've done much, much, worse when I still was a programmer (about 15 years ago, so of little help nowadays). Like, barely 200 lines of code and randomly mixing up 3 variables with too similar names in about 50 of them. But I still blame it on crunchtime.
Juicy
2019-07-18 16:16:08 +0000 UTC... Fair enough. :)
2019-07-15 18:18:55 +0000 UTCDouble taps!
Nottravisgames
2019-07-15 18:07:16 +0000 UTCSo a single-action six gun would have been enough. You're overgunning Becca! I don't approve of you wasting budget like that. :D
2019-07-15 18:04:40 +0000 UTC*laughs!!*
Nottravisgames
2019-07-15 17:23:55 +0000 UTCSix lines of code. Ah ah ah. *in voice of the count*
Quinfax
2019-07-15 17:10:58 +0000 UTC