Long hours spent sitting in front of the computer take their toll - my back starts calling me names more and more often. When I first heard about Medium, a 3D-sculpting app for Oculus VR headsets, I had to try it. So I took the plunge and bought Oculus Rift S and tried some VR action. One of the first experiences was smashing my hand against the shelf where I keep my printed models (breaking some of them and seriously bruising my palm).
VR sculpting is fun and you can do it while standing, sitting, or in your bed with your head on the pillow. You can look your creation in the eye at its "natural" size, or you can hold it in your hand and see it at the size it's going to be printed. Now Medium, while amazing with its voxel technology, does not (yet) provide the amount of control I'm used to in Blender with tablet stylus and keyboard. You can do a lot in it, but it takes a lot of time and you need to use different tricks to emulate the functionality available in Blender.
To test this tool, I chose to do two different models - an organic Nothic and a hard surface Warforged (or an Iron Golem). I must say I don't really like the futuristic android look of the Warforged from the manual. My initial idea was to create something akin to the Tin Woodman from the Wizard of Oz in a suit of armour. Sculpting was a lot of fun, but making sure the models print supportless was a challenge, especially with the robot-dude. Hard-surface modelling for supportless FDM printing is a bit of a hassle.
Let me know what you think. I will be using Medium once in a while for concepts and organic stuff, but what I'm looking forward to is full VR support for Blender, and they announced they'll be implementing it this year.
Get them in the repository, Nothic is also available on Thingiverse.
Thank you for your support!
Next: more models inspired by your comments.
Spruce_m00se
2021-05-19 08:48:38 +0000 UTCMooseworks Plastic Soldiers
2021-05-18 01:53:34 +0000 UTC