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ming chen
ming chen

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Lauma Mod

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Lauma Mod Lauma Mod

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;replace lauma.ini ; body ; Constants ------------------------- [Constants] global $active = 0 global $creditinfo = 0 global persist $up = 0 global persist $down = 0 global persist $right = 0 [KeyUp] condition = $active == 1 key = vk_up type = cycle $up = 0,1,2,3,4,5 [KeyDown] condition = $active == 1 key = vk_down type = cycle $down = 0,1,2,3 [KeyRight] condition = $active == 1 key = vk_right type = cycle $right = 0,1 [Present] post $active = 0 ; Overrides ------------------------- [TextureOverridebodyPosition] hash = 89e96109 vb0 = ResourcebodyPosition $active = 1 [TextureOverridebodyBlend] hash = 8226cf84 handling = skip vb1 = ResourcebodyBlend draw = 62794, 0 [TextureOverridebodyTexcoord] hash = d8e6d8e4 vb1 = ResourcebodyTexcoord [TextureOverridebodyVertexLimitRaise] hash = cecefbb2 override_vertex_count = 62794 override_byte_stride = 40 [TextureOverridebodyIB] hash = ce158bd6 handling = skip [TextureOverridebody1] hash = ce158bd6 match_first_index = 0 ib = Resourcebody1IB ps-t0 = Resourcebody1NormalMap ps-t1 = Resourcebody1Diffuse ps-t2 = Resourcebody1LightMap run = CommandList\global\ORFix\ORFix if $up == 0 ; 月之轮 (954) drawindexed = 2394, 16680, 0 elif $up == 1 ; 月之轮 (954) drawindexed = 2394, 16680, 0 elif $up == 2 ; 月之轮 (954) drawindexed = 2394, 16680, 0 elif $up == 3 ; 月之轮 (954) drawindexed = 2394, 16680, 0 elif $up == 4 drawindexed = 0, 0, 0 elif $up == 5 drawindexed = 0, 0, 0 endif drawindexed = 16680, 0, 0 [TextureOverridebody2] hash = ce158bd6 match_first_index = 19074 ib = Resourcebody2IB ps-t0 = Resourcebody2Diffuse ps-t1 = Resourcebody2LightMap run = CommandList\global\ORFix\NNFix if $up == 0 ; 上身 (12738) drawindexed = 68412, 15894, 0 ; 衣服1 (1129) drawindexed = 3210, 266658, 0 ; 带子1 (510) drawindexed = 1452, 261156, 0 elif $up == 1 ; 上身裸 (12102) drawindexed = 65418, 84306, 0 ; 衣服1 (1129) drawindexed = 3210, 266658, 0 ; 带子1 (510) drawindexed = 1452, 261156, 0 elif $up == 2 ; 上身 (12738) drawindexed = 68412, 15894, 0 ; 衣服1 (1129) drawindexed = 3210, 266658, 0 ; 带子1 (510) drawindexed = 1452, 261156, 0 elif $up == 3 ; 上身裸 (12102) drawindexed = 65418, 84306, 0 ; 衣服1 (1129) drawindexed = 3210, 266658, 0 ; 带子1 (510) drawindexed = 1452, 261156, 0 elif $up == 4 ; 上身裸 (12102) drawindexed = 65418, 84306, 0 ; 衣服1 (1129) drawindexed = 3210, 266658, 0 elif $up == 5 ; 上身裸 (12102) drawindexed = 65418, 84306, 0 endif if $down == 0 if $up == 0 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 1 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 2 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 3 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 4 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 5 drawindexed = 0, 0, 0 endif ; 下身 (12676) drawindexed = 58542, 149724, 0 ; 拖尾1 (1570) drawindexed = 4050, 262608, 0 elif $down == 1 ; 下身 (12676) drawindexed = 58542, 149724, 0 elif $down == 2 if $up == 0 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 1 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 2 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 3 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 4 ; 衣服拖尾1 (215) drawindexed = 438, 269868, 0 elif $up == 5 drawindexed = 0, 0, 0 endif ; 下身裸 (10944) drawindexed = 52890, 208266, 0 ; 拖尾1 (1570) drawindexed = 4050, 262608, 0 elif $down == 3 ; 下身裸 (10944) drawindexed = 52890, 208266, 0 endif drawindexed = 15894, 0, 0 [TextureOverridebody3] hash = ce158bd6 match_first_index = 75702 ib = Resourcebody3IB ps-t0 = Resourcebody1NormalMap ps-t1 = Resourcebody1Diffuse ps-t2 = Resourcebody1LightMap run = CommandList\global\ORFix\ORFix if $up == 0 ; 帘子 (152) drawindexed = 516, 702, 0 ; 带子2 (148) drawindexed = 504, 1218, 0 elif $up == 1 ; 帘子 (152) drawindexed = 516, 702, 0 ; 带子2 (148) drawindexed = 504, 1218, 0 elif $up == 2 ; 带子2 (148) drawindexed = 504, 1218, 0 elif $up == 3 ; 带子2 (148) drawindexed = 504, 1218, 0 elif $up == 4 drawindexed = 0, 0, 0 elif $up == 5 drawindexed = 0, 0, 0 endif if $down == 0 if $up == 0 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 1 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 2 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 3 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 4 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 5 drawindexed = 0, 0, 0 endif ; 拖尾2 (233) drawindexed = 939, 1722, 0 elif $down == 1 drawindexed = 0, 0, 0 elif $down == 2 if $up == 0 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 1 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 2 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 3 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 4 ; 衣服拖尾2 (12) drawindexed = 24, 2661, 0 elif $up == 5 drawindexed = 0, 0, 0 endif ; 拖尾2 (233) drawindexed = 939, 1722, 0 elif $down == 3 drawindexed = 0, 0, 0 endif if $right == 0 ; 飘带 (176) drawindexed = 732, 2685, 0 elif $right == 1 drawindexed = 0, 0, 0 endif drawindexed = 702, 0, 0 ; CommandList ----------------------- ; Resources ------------------------- [ResourcebodyPosition] type = Buffer stride = 40 filename = bodyPosition.buf [ResourcebodyBlend] type = Buffer stride = 32 filename = bodyBlend.buf [ResourcebodyTexcoord] type = Buffer stride = 20 filename = bodyTexcoord.buf [Resourcebody1IB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = body1.ib [Resourcebody2IB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = body2.ib [Resourcebody3IB] type = Buffer format = DXGI_FORMAT_R32_UINT filename = body3.ib [Resourcebody1NormalMap] filename = body1NormalMap.dds [Resourcebody1Diffuse] filename = body1Diffuse.dds [Resourcebody1LightMap] filename = body1LightMap.dds [Resourcebody2Diffuse] filename = body2Diffuse.dds [Resourcebody2LightMap] filename = body2LightMap.dds ; .ini generated by XXMI (XX-Model-Importer) v1.5.8 ; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues

a ds

I updated ORFix and the mod still doesn't work.

Назар Корженко

得更新orfix.ini

ming chen

能等到大佬修复吗?_(:з」∠)_

欢 宋

我也有这个问题,菈乌玛和丝柯克自动修复后都出现了异常

步 落

自动修复脚本好像没法修复大佬的菈乌玛mod

miyolo

GI的mod是不是都出现问题了

jiarer

New member here, can i get the link?

Accel655

老大,发一下链接

tyu

单皮肤已经见怪不怪了,但是再加一个就做不过来了TT

ming chen

下版本有薇薇安皮肤了,佬又要忙了

liu15

那几乎相当于一个独立的mod了

ming chen

非常棒!弱弱的问下,还有机会能把小鹿形态的模型也对应修改一下胸部么>w<

深海のコハク

I subbed a few days after this was posted, is there still a way to get it?

Someone

love it, hope you can finish Skirk mod too

RegisNex

Are you planning to create a mod for the character SOUKAKU, and perhaps also for Orphie?

YeloYelo

She looks beautiful

GalaxyWolf 45

Bro, you are the best of the best.

Назар Корженко

又涩又优雅

hvhhgk

can i get a mod

Apple

Would love to see a mod for the Alice skin <3

Alice

老大,加油

剑凡 郭

I need this❤️

Rikka

那得重新绘制了

ming chen

《关于ming Fans伙食太好但体重一直往下掉这件事》正在热映

momo

這我真喜歡啊

AmouOscar

大佬后面这个胸部的贴图布局可以换会之前那种扇形的贴图吗这个我想把乳晕改大点效果不太好周围看着有很多小刺

hvhhgk

发你了

ming chen

原神玩mod还是玩国际服的好

hvhhgk

佬 丝柯克!

2333 夏

欸 原的又没法用 一直在检测

fenly wan

Very nice! Looks great as always - do the nipples seem a little too red though?

FrawztFyre

贴图模型和权重一直在东改改西改改。

ming chen

这也太好看了,想回坑原神了

凌云 樊

大佬的质感这块拿捏的真好

hvhhgk

涩!

hvhhgk

开始好奇佬的服装,原版就蛮暴露了,不知道会不会改

liu15

unprecedented levels of peak 😩🙏

LuceroLuna


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