SakeTami
Minotaur Hotel
Minotaur Hotel

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Build 11: The Small Hours

Welcome, dear readers!

Today's build is all about taking a minute to breathe and reflect. It revolves around the aftermath of the fine dining experience with Pedro, Oscar and Asterion.

Originally we planned on this build being longer, but we made the decision to keep it shorter due to a mix of holiday schedules restricting some teammates' availability and wanting to take some extra time to polish a key upcoming moment.

Now, we did run into some issues with the Android build. We believe the issue is solved but if you experience any bugs, please inform us. Also, due to the exceptional circumstances of not having our full team available, this one time we did not update the list of patrons.

You can download Build 11 here.

Now, before you go...

On January we'll be focusing on Phase 1 of the Visual Update. This is a very important step and it demands all hands on deck — artists, writers, programmers — so we won't be publishing Chapter 20 content then. That update will go live here and on Itch.io at the same time, so that everyone can check out the new art and, most importantly, we can gather input on what, if anything, needs improvement.

I am also taking this opportunity to go back to the earlier chapters of the game in order to do a few more or less minor edits — to make the new art hit harder and to improve a few sentences and sections I've found lacking. I am also experimenting with a small change in the narrative style of a few select lines, but we will only know if that works or not after we do a prototype run.

We should be back with our usual schedule on mid February — which, you might remember, was supposed to have the biggest update, which would conclude Chapter 20. I am confident we will have a build out then, but due to the key scene we had to take out of Build 11 and the editing work in preparation for Phase 1 of the Visual Update, for February we might publish "the key scene" (which is quite hefty on its own right) and the "Big Build" might instead be pushed to March.

This is all subject to changes as development proceeds. We will have more concrete news in January, after we return from our holiday break. Regardless of scheduling, I am sure we will provide you with a more than satisfactory amount of content.

In regards to other rewards:

Starting on December 20th and ending on early January we will be going on a holiday break.

That's it for now. Have fun and happy holidays!

— Mino.

Build 11: The Small Hours Build 11: The Small Hours

Comments

Happy Holidays! Enjoy, and make sure to have rejuvenation time!!!

Wolf Manifest

Woo update! Boo losing all my saves! Turbo skipping the entire thing to get to the new stuff isn't my favorite, but it seems I am infact cooked and will do so anyway.

TerribleLeon


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