It's time, dear readers!
For those of you joining us just now, we're publishing a "playtest" version of next month's build a few weeks before it becomes available to all supporters. We do this to catch bugs, see how well the writing is hitting and finding places to improve.
If you're subscribed to the Good Master tier, you can find Build 10's playtest on the #patron-beta channel in our Discord server! Or consider joining and enjoying this and all the other benefits that come with it.
Development has progressed at a great pace and once more I can say we've managed to be ahead of schedule. We are still adding in a few last minute variations here and there but, aside from those minor aspects, Build 10 is essentially complete. It's also longer than the last two releases, and the writing starts picking up, so I figured it'd be a great time to push out the playtest build and see how people will take it.
Now, as happy as I may be with our time management, things are starting to pick up for us! Build 11 is longer, but hasn't been coded yet, and Build 12 is both the longest of the bunch and the one with the most amount of writing and editing work left to be done. In truth, a big reason why I've been pushing forward quickly is to give ourselves more time for Build 12's massive amount of work.
I'll have more news about our schedule soon, but expect Build 10 to come out around the middle of November, and for Build 11 to come sometime on the second week of December.
And as a last point, don't forget our upcoming 2nd Edition of "Ask the Minotaur Anything!" Send your questions and we'll get to them very soon!
Have a good week!
Sam Kaffka
2025-10-30 15:06:32 +0000 UTC