Three months ago I made a promise, as the writer and creator of Minotaur Hotel, that no amount of difficulties would stop us from reaching the game's uncompromising conclusion. The road ahead will be long, but today I'm making good on the first step — and, as my people say, a promise made is a promise kept.
Today we're publishing the first part of Chapter 20. It will be split into 5 monthly updates, each one bigger than the last, so be aware that this is only the beginning. We have truly great things in store.
It would be obvious and trite to thank you for your support, so please allow me to take a step forward and show my gratitude for your faith. For your belief in us as developers, in our capacity to deliver, and in the story we are telling. Thank you for staying with us, and thank you for all the wonderful emotions you feel towards our story.
Chapter 20 was written with unwavering love and dedication. This is for you.
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Hello, dear readers!
Today we're releasing Build 0.8.1 both here and on Itch.io. In comparison to the version we released earlier this month, it contains some bug fixes and a new ambiance track — no new content if you've already played the original Build 0.8.
All public versions of the game going forward will be published here and on Itch. Soon we'd like to have our own website to independently host our projects — an increasingly more necessary consideration given recent events involving Itch and payment processors.
Now, as much as I want to end the DevLog there, I have to cover a few pragmatic points.
First of all, the bad news: due to technical issues we cannot solve, save files from previous Android builds will not be compatible with this version. We plan on developing a chapter select feature to facilitate things for players, but sadly this will take some time and we do not have a release estimate for it yet. Right now, if you want to reach Chapter 20 ASAP make sure go to the Settings and select the "Skip unseen text" option. Then you should be able to skip through the game in 15 minutes or so.
Second, Build 0.9 will come out around October 16th-19th, with the playtest version going out for Good Master patrons sometime next week. I'm happy to say that we are ahead of schedule and work on Build 0.10 started yesterday already.
Third, I'll be postponing the DevTalk to next weekend. I'm having some technical difficulties with my computer that affect my streaming and recording. I was not able to resolve it on time due to all the work going on this week, and I'd rather fix things up than having a terrible recording afterwards.
Fourth! The image we're posting today? It's one of the 14 CGs Alpha0 did for us. It's showing up on the last update of Chapter 20!
And fifth! I've been editing a game called Dead Ringer! It's coming out on October 1st. I'll post more about it when it's out.
That's it for now, have a good weekend!
Little Acorn
2025-10-17 04:04:11 +0000 UTC