Here's the first Bloodlust WIP update of 2020 - and this is going to be a longer one because we've got some catching up to do.
We started researching motion capture in 2019 and we've begun using it for the production of Bloodlust: Lanessa - Blood Crown.
For those of you who are unfamiliar with the term 'motion capture':
The WIP video that we're posting today is a preview of one of our initial experiments with motion capture. (It's not a final render and this scene will be tweaked some more.)
You can find the zip file in the attachments. Use a free zip extractor like 7zip or Keka (for Mac users) to unpack the video and enter the password to view the file.
The password is: vid33
Realism. (Not in the 20inch dick sense, but other areas. :P)
We make all kinds of body gestures and facial expressions when we're going about our day. When we're animating that stuff the traditional way, everything's got to be animated by hand and it really depends on the animator's style and skills whether it ends up looking realistic, cartoonish or just not that great.
Motion capture can make animations more realistic in terms of human motion. It's not done as soon as the recording is over because the raw file still requires some clean-up, but there's a solid base derived from real human motion to work with. So with proper instructions for the mocap actors, it's a time saver compared to traditional animating.
It's the reason why game developers and Disney use mocap for their projects.
For Bloodlust: Lanessa - Blood Crown we're taking it one step at a time, so we'll be using mocap only for the non-sex scenes. In general mocap is still relatively new to us, so we've still got wiggle room to improve our current workflow.
Hope you liked this update :)
Liam Devlin
2020-01-19 20:50:55 +0000 UTCCocoloco
2020-01-11 13:15:56 +0000 UTCEmEn
2020-01-11 08:04:51 +0000 UTCGinjaNinja15
2020-01-11 06:16:44 +0000 UTCBigBlue
2020-01-11 03:16:19 +0000 UTCTheGreatCornholio
2020-01-10 22:25:54 +0000 UTCSayako & Cerene 4ever
2020-01-10 08:38:58 +0000 UTCAffect3D - miro
2020-01-10 08:19:11 +0000 UTCAffect3D - miro
2020-01-10 07:57:20 +0000 UTCAffect3D - miro
2020-01-10 07:36:33 +0000 UTCAffect3D - miro
2020-01-10 07:27:01 +0000 UTCAffect3D - miro
2020-01-10 07:23:07 +0000 UTCAffect3D - miro
2020-01-10 07:21:04 +0000 UTCAffect3D - miro
2020-01-10 07:11:04 +0000 UTCJables
2020-01-10 03:44:30 +0000 UTCIBT
2020-01-10 01:48:18 +0000 UTCEmEn
2020-01-10 01:07:08 +0000 UTCSnake Plissken
2020-01-09 21:15:24 +0000 UTCJonathan Dang
2020-01-09 18:49:13 +0000 UTCEmEn
2020-01-09 18:44:56 +0000 UTCJables
2020-01-09 18:42:19 +0000 UTCEmEn
2020-01-09 18:33:53 +0000 UTCSnake Plissken
2020-01-09 18:32:41 +0000 UTCPrammster
2020-01-09 18:23:03 +0000 UTCJohn McCarthy
2020-01-09 18:04:09 +0000 UTCRikyla
2020-01-09 17:58:09 +0000 UTCAndrew Rowe
2020-01-09 17:56:10 +0000 UTCBob Fink
2020-01-09 14:08:18 +0000 UTCDorio
2020-01-09 14:00:51 +0000 UTCGrayve
2020-01-09 13:11:40 +0000 UTCIBT
2020-01-09 13:10:41 +0000 UTCDorio
2020-01-09 12:55:31 +0000 UTCKyla
2020-01-09 12:31:47 +0000 UTCJohn Douglas
2020-01-09 12:29:24 +0000 UTCSpace Banker
2020-01-09 12:23:52 +0000 UTCKyla
2020-01-09 12:20:53 +0000 UTCGinjaNinja15
2020-01-09 12:13:36 +0000 UTCClayton Brody
2020-01-09 12:07:29 +0000 UTCDorio
2020-01-09 11:27:24 +0000 UTCMIOKO312
2020-01-09 11:25:36 +0000 UTCnope
2020-01-09 11:19:03 +0000 UTCFoota
2020-01-09 11:15:45 +0000 UTCDS3DX
2020-01-09 11:13:34 +0000 UTCLarile Millvet
2020-01-09 11:04:59 +0000 UTC