Immortalize Weapon Gifts
Added 2023-11-22 04:22:22 +0000 UTCChoose your starting weapon wisely, each suits a very different playstyle!
Sword and Shield
Weapon
The shield still bears the sigil of the kingdom of Vinyat. Created in the age before modern metallurgy, this blade and barricade rest heavy in your hands.
Weapon Proficiency: +1 to Rolls to Do, +1 to Rolls to Dye
Block: Whenever you Ignite to prevent damage, maximize the damage prevented.
Knuckleclaws
Weapon
Your weapon. A keepsake you’ve carried for years. It’s an odd sight, seeing a person covered head to toe in armor swinging their fists carrying what amounts to tiny daggers. Yet, it still provides no small amount of comfort.
Weapon Proficiency: +2 to Rolls to Do
Flurry: Ignite to perform two additional attacks. If used more than once during the same turn, grants only one additional attack instead.
New Age Rifle
Weapon
A gift from the Mellori of Lutanis. A ‘thank you’ for years of hard service. A high quality, modern rifle. In the ages when you were still young, such a marvel was beyond imagining.
Weapon Proficiency: +2 to Roll to Dye, Range 100’, -1d6 accuracy on targets within 25’
Reaper Mark: Range 150’ Roll to Dye vs. the target’s Roll to Dye. On a success, the target does not notice your presence and mark the target with the color that they rolled lowest. If you attack your target with the matching color, gain a 2d6 accuracy bonus to the attack roll and Lock Out the matching color until they successfully hit you with any attack. You may only lock out one of your target’s dice in this way per target.
Cruel Snipe: Ignite to gain a bonus on your Roll to Do (damage and accuracy) equal to the number of attribute dice that the target has locked out.
Comments
Rifle seems like fun, and funny to think of a fully armored person using it
Lulu Azhal
2023-11-22 08:21:39 +0000 UTC