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Reflections 11, 20, 34

Okay everyone it's big grind week! If there are any errors: I will not be surprised. I hope to have good news for everyone in the following week!!


And here's the spreadsheet with the unlocked Reflections so far! https://docs.google.com/spreadsheets/d/13s-kMNuxvayJZ3HylynTo1A9lN0CKd7aIED-ImoE87A/edit?usp=sharing

You can use that to keep track of what has or hasn't been shown! I might have missed one or two and if so I'm sorry!

These are the Reflections rolled from last week's post! I'll be doing 3 of these a week, please respond to this post with new numbers and I'll roll again next Monday! Also if you liked these say something nice at the same time.

Please note: these numbers don't represent the actual chronology number of each Reflection in-universe. These numbers represent their position on the d100 chart, and even that may change!

Each Reflection is broken into:

Chronology number - Title - Weapon Type - What attribute color it grants the character. I may also include GM notes about how it's supposed to be played/used!


11

002 - Base of the Tower - Staff - Any: Tracing the path upwards was thought to be impossible. According to the return queries the shape of that place shifted upon every examination. Perhaps one of the pilgrims attained a spark of flame for themselves, and chose to compress it into this weapon. This staff is a guide for all those that followed the trail of ashes.

Power: F

Defense: F

Tech: C

Anima: EX

Special: B

Feedback: C

GM’s note: Haha. This staff is a doozy. By controlling large gouts of flame the user can infuse different characters with pyromantic energy. Downside: it costs HP to move power from the self to another. By paying HP users of this Reflection can support their allies with this universe’s equivalent of blood magic.


20

168 - Fallen Heights - Spear - Yellow: This once glorious golden weathervain was found wedged in the muck. Originally it sat atop the city that could only expand upwards, but after the flame moved through the city converting its brilliant heights into a swamp of ichor and ash, it became lodged in the dregs at the base of the world. Now fashioned into a tool for those living beneath those grand, scorched arches, this spear promises another climb to the loftiest heights. This time in the hands of thieves and revolutionaries.

Power: A

Defense: B

Tech: B

Anima: D

Special: C

Feedback: F

GM’s note: Originally this spear was created to crown the very top of the city that always grew, but after the city’s fall it came to rest in the muck. Eventually it found its way back to the top in the hands of revolutionaries, driven into the bodies of the great lords of the fallen land. This spear specializes in upward thrusts and by focusing the wielder can call for burned and buried buildings from beneath the world.


34

Aeolus Series - 499 - The Sun Will Rise Again - Crystal - Green: A collection of green orbs that sing a mournful song. By holding these aloft, one can focus the energies of light and the weather around them to fire scalding beams.

Power: C

Defense: B

Tech: C

Anima: A

Special: A

Feedback: F

Gm’s notes: WHO LOVES BEAMS. An extremely powerful Reflection for casters that functions as the final note in the above chronology as far as Ridill is aware. As this Reflection levels the number of beams it is capable of firing increases as well.

Comments

60

Good luck! 40

Inky


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