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thinmatrix
thinmatrix

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Homegrown 0.5.0 - UI Overhaul Complete!

Work on the game's UI is done...for now. Over the last month I've been cleaning up all the little UI related loose ends as I prepare to move back to gameplay. I'm pretty satisfied with the result, but there's definitely still room for improvement so I'm sure I'll keep tweaking and adjusting it as I go. For now though, I'm more than ready to turn my focus back to adding gameplay features!

Gamer Tier+ patrons can download and play Homegrown here.

And for Programmer Tier+ patrons the code is available here.

Gamer Tier+ patrons can also try out some simple mod creation here.

Upgrade UI Makeover

First up, I had one more UI panel that needed to be updated to the new style, and that was the upgrade shop. So I gave that a quick makeover and tidied it up a bit. Nothing particularly exciting but it hopefully looks a bit cleaner than before.

This time I experimented with putting a few subtle textured elements around the UI, such as the screws in the corner of the panel. I thought it might be nice to add these decorative touches to make each panel look more themed towards what it's used for, so that the UIs don't end up all looking the same. I'll add more things like this to the other panels in the future.

Miscellaneous Updates

Other than that, it's just been a lot of little tweaks here and there, tidying up loose ends, and just generally bringing the UI update to a close. The biggest changes that I made this month are:

Upcoming Gameplay Features!

I'm very excited to be finally getting back to gameplay; I've been looking forward to it for a while! The update will be split into two parts, with the first set of new gameplay features being centered around the town area. The three pillars of the gameplay loop are farm-sell-upgrade, and the selling part has been somewhat neglected so far. Therefore, many of the upcoming features will involve new methods of turning your veg into profit. The main ones are:

That's it for this update! Sorry that there's no devlog this time - I wanted to just power through the last few UI updates quickly so that I could get back to gameplay, so I decided not to film this month. I'll start filming for the next devlog tomorrow as I begin work on the town features!

Thank you all for sticking with me through the rather boring UI process over the last 6 months! I'm expecting things to progress a bit faster now that that's all done.

Thanks as always for your support <3

Karl

Homegrown 0.5.0 - UI Overhaul Complete! Homegrown 0.5.0 - UI Overhaul Complete!

Comments

Thanks for the suggestion! That's an interesting idea. I do actually plan to add greenhouses and the possibility of growing special plants individually in containers so it could work well with that. But that's something I plan to add after the initial release - I'm pretty much all full up in terms of planned features for version 1.0. When I'm closer to release I'll get some people involved in some more extensive beta testing and I'll probably set-up my discord server for feedback, as that worked well for Equilinox. But for now, an email is fine (thinmatrix@gmail.com) or just a message here on Patreon. Thanks :)

ThinMatrix

Congrats on finishing the UI overhaul. It’s not been boring at all. It’s been fascinating to see the design decisions you’re making to improve usability. Now that you’re moving back towards gameplay, can I ask if you’re open to suggestions, and assuming so, where is the best place to raise these? I’m not sure if you’ve already considered it, but something I wanted to suggest is a plant swap. I’m not sure if it’s specific to what we call allotments here in the UK, or if it would align with the farmer’s market / vegetable competition, but it’s something my allotment community does each spring: people swap whatever seedlings they’ve started off. The quality can vary, but that might be an interesting risk/reward feature. I’m not sure how it would work with the current growing system though (it would fit better with seeds planted in a greenhouse or cold frame, for example, before they are ‘planted out’ in the ground). Can I also ask where to raise any bugs encountered in the builds? I have nothing to report currently, but thought I should check. Thanks again for sharing so much information in your updates. It’s such a good project😊

Daniel Mclaughlan

I was wondering how you’d do it, but I really like how you did the seed packets!

hawkfalcon


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