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thinmatrix
thinmatrix

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Patreon Reward October - $12.50 Tier

Hi everyone!

Here is the current code for Equilinox:

https://drive.google.com/file/d/1xiiBWM0xi2Z5AQxA6PNoUlUb26sVWz9S/view?usp=sharing


Check the "Patreon Reward - $5 Tier" post below for links to download the game, and more news about this month's version!

For the code you'll need to set it up in a project that has the lwjgl, lwjgl_utils, JOrbis, and PNGDecoder jars added to the build path, along with the relevant natives (all provided in the zip folder). Let me know if you have any trouble setting it up.

Thank you!

Karl

Comments

Oh never mind im so stupid I didn't see the fullscreen option because it was so small

I would like to make it full screen. How would I do that? And thanks!

What size would you like to make it? There's also a full-screen option that you could use.

ThinMatrix

Is there a way to make the screen size bigger than the ones in the settings menu?

I am running on a mac

The game works fine via the jar file

At the moment it's not possible to move that tab unfortunately, but I'll look into it and see if it's something I can implement before release :)

ThinMatrix

Thanks for letting me know. Does the game work if you try to run the jar file, or does it also crash? Also, what computer are you running the game on?

ThinMatrix

I get this error every time that I try to launch the game via eclipse

java.io.EOFException at java.io.DataInputStream.readInt(DataInputStream.java:392) at utils.BinaryReader.readInt(BinaryReader.java:22) at gameManaging.UserConfigs.loadConfigs(UserConfigs.java:27) at basics.EngineMaster.init(EngineMaster.java:37) at main.MainApp.main(MainApp.java:28) Error loading user configs. ERROR: 0:1: '' : version '330' is not supported ERROR: 0:3: 'layout' : syntax error: syntax error Could not compile shader /shadows/shadowVertexShader.glsl AL lib: (EE) alc_cleanup: 1 device not closed

Try adding the -Djava.library.path="(Libraries)" to your build configuration in Eclipse.

Hey ThinMatrix. When in the Plants or Animals menu and I click the circled i for information on a plant or animal the Information tab for it pops up on the far right of the screen. Any way to move the info tab near the animal or plant menu? I'm using a 27" 1440p monitor and it's quite a distance between the two menus. Another thing is, if you want the game translated to Romanian I can do that.

Hey Carl sorry for bothering your busy schedule but I need help setting it up I am getting these errors xception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1867) at java.lang.Runtime.loadLibrary0(Runtime.java:870) at java.lang.System.loadLibrary(System.java:1122) at org.lwjgl.Sys$1.run(Sys.java:73) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:66) at org.lwjgl.Sys.loadLibrary(Sys.java:95) at org.lwjgl.Sys.<clinit>(Sys.java:112) at org.lwjgl.openal.AL.<clinit>(AL.java:59) at audio.SoundMaestro.init(SoundMaestro.java:39) at basics.EngineMaster.init(EngineMaster.java:35) at main.MainApp.main(MainApp.java:28)</clinit></clinit> a I am on mac by the way.

So I was watching NatGeoWild while playing the game, and I was trying to think how could you better implement Clouds and Weather. Then I thought of the water in your game; you have to think of the clouds as fluid like since air and water both do have a fluid nature to it and have a relationship. Currently your clouds are almost solid like in appearance; perhaps it is because of that it is limiting your imagination. This may sound funny or unusual but try starting off literally having a ball of water in the sky and work you way there; knowing when you have to keep it low-poly while you mold your cloud. You might actually create something really interesting.

Amean Abdelfattah

I was wondering what are your thoughts on Ray Tracing?

Amean Abdelfattah


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