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Anduo Report June 14th, 2024

Welcum to our second Neon Nights report! Let’s get to our lewduty.

LenChi:

We were deciding between multiple colours for Zoeys coat. What made it particularly hard was to be able to match a colour of clothing that could work with her hair colour. 

LenChi tried making it blue:

Then she tried making a yellow variant. This colour variant felt also nice but was clashing with the rest of the look:

Then came the less bright colours. From navy blues to mossy greens:

happy accident gradient

We thought maybe this variant is a bit too army-like:

Then we went through even brighter colour variants:

Then we had gone a full circle and went back to darker colours

And that is how, ladies and gentlemen, we got to the current Zoeys colour scheme


JustNox:

Here’s the first design for the hotel entrance!


Ohm_Ena:

Very first walking animation of SPEED Zoey.

 We then slowed it down, so it would fit the animation. 


 Having a slow walk animation would be fine with a thumbstick of a controller, this would be easy to do but for gameplay purposes, this speed is wayyyy too slow.



Testing different speeds for walking, jogging and finally running.


Jogging:


Running:


Then Ena upgraded the animations for each phase:


Desva:

Desva working on that moody fog, steam, lighting and all the environmental elements to make the city come alive:


Aine:

The new Zoey model made by Aine!

We wanted to change the few brown lines to darker ones:

And we came out with this:

Bear:

Playing around with all the new tools available to us with unity’s 2d lighting system, I decided to test out normal mapped sprites. Below, you can see the result of my tests!

Here’s also a test along with old Zoey:

We ended up changing a lot for the character models as well how we use the lighting on them. 


Sadly, we did not find a workflow that would enable us to use these lighting effects effectively. The way it’s implemented, we’d have to completely hand-redraw the normal map every time we make any tiny change to a sprite. This might be something worth revisiting in the future, but for now, we are quite happy how the game looks, even without normal maps! c:

Thank you for your lewd allegiance - we look forward to seeing you next time!

Anduo Report June 14th, 2024

Comments

The rat mission in the non paid for game doesn't work

Jtsanders420

the final coat colour looks good but I would have chosen mossy greens

GrafWurst

Definitely agree the final coat colour scheme is the best of those options! The movement and quality if the sprite is such a jump from Third Crisis, looks fantastic 👍🏻

First Mystery


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