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Anduo Report - May 28th, 2022

Heya all! Vils here with the weekly lewds!


pmperfect:

"Later this week started working on RAR, Thao finished her breathtaking artwork of Rosa in changing room, so I got to work on background to put her in, and afterwards started on some cloths we had in mind for her. They are still in process, especially right one - want to put a lot of work in it and make it complex and crispy with detail, it is an interesting task and I'm looking forward to polish 'em in Thao's  awesome smooth manner and I plan to finish 'em all next week."



bearcore:

"On Erokin, Jugger and I have been working on getting the pussy and anus of our female models to work well for rigging. The issue was that because the pussy on the model was closed with overlapping faces, i couldn't "scale" the opening. This is now fixed by a partially opened base pose that I can rig in blender."


"In blender, we also have a dynamic stomach bulge. However, this bulge will not work dynamically in Unity. We need to bake out a "bulged" pose and then we can use a slider that gradually turns the bulge on or off. The same goes for the pussy and anus. We can't do it dynamically in Unity. At least not yet. PacKing has also continued working on the male guard outfit"




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pmperfect:

"This week we explore slime some more and find the optimal way to do them with those depth masks,  also finished working on UI for minigame, it was a enjoyable task to get back to, kinda missed working on TC's UI."


Vils:

"For TC this week, I've put a bunch of work into a matching minigame for our next batch of content. I was able to get together the core gameplay working in about an hour, but it's always that last 10% of polish that takes the long amount of time. So I've been polishing and fixing edge cases while also implementing pmperfect's wonderful new UI textures."


bearcore:

"This week on tc, I've implemented our own custom 2d lighting system. You may ask "didn't you already have lights? Doesn't unity have a light system?"  Yes and yes. The problem with the built-in lighting system was performance. It did a BUNCH of unnecesary calculations because it is geared towards 3d and support for normal maps, metallic maps, shadow maps and so much more. We don't really need any of that in TC and now we ran into this huge bottleneck in performance on the Slime Girl level that desva is working on. It's a dark and gloomy level, so it really needs lights to look right, but with unity's built in lighting system, even a 3080 didn't get more than 30 fps in some areas."

"With this new lighting system I built, the performance issue is gone. It's very simple. It literally just makes pixels brighter, if you want, with a color. This way we save 99% of the computational requirement but we keep the most important part, the illumination of our scene. We can easily place 20+ lights on screen without a performance care in the world, where 8 lights before meant the mentioned 30fps on a 3080! I'm really happy with the results so far and I'm excited to see what Desva uses it for! We can also use this to make other levels prettier!"

"Apart from that, I've been working on the Porn Actress route ending featuring a sex scene with Evelyn! I've put a TON of work into the facial expressions, specifically the eyes. The hope is that this will make the characters feel less like dolls and more like living breathing characters!"


That's all for this week! We'll see you all next time for another Anduo Report!

Anduo Report - May 28th, 2022

Comments

Love it! Also: fuckyeah stomach bulge.

DoctorDiscord

Can't wait to see the final version of Evelyn route and gotta say she is a futa with a capital F!!

marcus greene


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