Yoyoyo, Vils here with your weekly dose of lewds for the week! There's also some non-lewd stuff here. Let's get into it!

Previously the mission popup would only show the very latest change to the mission progression and you'd end up missing things like whether you completed a previous mission or what you're supposed to be doing now. But now the mission popup will show every single change including changes in different missions. I've also improved the animations slightly so they look nicer.
Another change is that the mission popup will now survive loading another level and will still be displayed on top of the loading screen. There were a few times where a task was set as we teleported you to another level and you would end up missing the popup telling you what to do next. This is now solved!

To ease the difficulty of the storehouse stealth sequence, I've added a bunch of crates that you can hide in so the guards can't catch you.
I've also changed it so that every save will always put you and the guards into a default position instead of where they were when the save happened so there will no longer ever be a case of you getting an autosave right in front of a guard and getting into a game-over loop.

To complement the new hiding mechanic, whenever you enter Carceburg during curfew you will start hidden inside the door of where you came from by default. This'll keep you safe from guards standing in front of an entrance and allow you to leave when you're ready.


Here's a look at some additional environment art we'll be looking to include for the new mansion area. We want it to look way more beat up than we were able to get it at in the last release.

I wonder where we could possibly be going next?


Now our new guard captain is complete! You'll be seeing more of her soon!

Here's a WIP peek at what you could be wearing in an upcoming release!

Here's another peek at an iteration of the sequel to the first office pinup!



Here's a look at some more iterations of new CGs for the bar waitressing storyline!

Another peek at an upcoming animation!


This animation has just been finished up by bear! Now to implement!
That's all for this week! We'll see you all next Wednesday for another Anduo Report!
LunarCainEX
2020-12-02 21:53:27 +0000 UTCAnduo Games
2020-11-26 21:17:58 +0000 UTCThe Omni Degenerate
2020-11-26 20:38:52 +0000 UTCAnduo Games
2020-11-26 12:54:41 +0000 UTCOsselius
2020-11-26 12:53:27 +0000 UTCAnduo Games
2020-11-26 07:45:49 +0000 UTCABADON
2020-11-26 04:39:54 +0000 UTC