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Malevolent Planet 2D - Alien Biome Status Update

Hello! It's the end of a Tuesday, a Tuesday that marks the beginning of August which means we have yet another ambitious road ahead of us for this month's update.

It's ambitious, and because ambitious ideas sometimes can turn out not as we desire them to, we need a backup plan. I'll list a few bulletpoints as to what I'm supposed to do for this month's update:


And this brings me to the NSFW side. You will likely need to subdue one of the crewmates, as they're driven into a frenzy by something unknown and this situation can maybe have a few mini scenes directed by your choices in how you approach the crewmate. The issue is that this conflicts a bit with the combat system because it's supposed to serve the same purpose, subduing the crewmate and getting him back to the ship.

Now I'm a bit tired as I'm typing this, but you can rest assured that by the end of the week I will know what to do and I'll let you know how it's going.

The combat system has many technical aspects and I'm trying my best to deal with them so that everything will be stable and flexible for what I plan it to be.

That's it for now, thanks a lot for your time and I hope you'll have a great beginning of the week :)


Malevolent Planet 2D - Alien Biome Status Update Malevolent Planet 2D - Alien Biome Status Update

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