Malevolent Planet v0.0.46 (fixes)
Added 2020-04-14 01:55:55 +0000 UTCHey! I hope this post finds you all in good health. This version is a complete coding revamp to make it easier to work on future updates. It is a bit difficult to make a changelog, but based on what I remember the following updates were introduced:
Version 0.0.45 – 15 April 2019
- Replaced obsolete $firstName and $lastName variables with the new ones (part of the Player Object).
- Hopefully fixed any missing closing tags.
Version 0.0.4 – 14 April 2019
- Fixed many bugs, made every character so far an "object" with their own lust, health, energy levels.
- Whenever you are in the base, you can access the Companions tab where you can see the portraits of the characters you have met so far, with their name, their status and depending on the character their case file as well. Interactions in this screen will be added in the next update as the Prologue will have been finished and the possibility of the base being a dynamic ever-changing location will be opened.
- Integrated the Melissa drawings in her scene.
- Foundations have been set so that the game can progress into a dynamic system, with events, quests, deeper interactions akin to Mass Effect. Since every character is their own being right now from the coding-side, it opens the possibility that you can take your party with you in missions later. Writing will get more complicated for me, since each character added to the party will bring some extra events and those require a lot of attention.
- Eliminated the scroll bar at the bottom of the left screen so that you can fully see your character.
- A time system has been fully implemented. This will allow me to set day/time-based events at your camp.
All in all, I got better at coding the game so a fight system is not too far off, right now the health, energy, and lust bar are mostly aesthetic since the events are scripted based on player choice, but that will change in the future.
There was not much writing added as most of the update revolved around adapting the pace of the game to the newer version. In case of any bugs, please let me know and I'll get them fixed ASAP.
Thank you deeply for your patience and I wish you all good health, especially in these trying times.