SakeTami
Size Shenanigans
Size Shenanigans

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Size Shenanigans Patreon Release v 0.2.3

Thank you all for your support and patience. I hope everyone can enjoy version 0.2.3

 

Saves from version 0.2.1, 02.1a, and 0.2.2 should be compatible.

This update is primarily focused on the Xmas update, and the addition of the bust images for text.

The Xmas event can be enabled by use of your computer in your apartment complex. I have also uploaded 3 save files, which are set after you have completed the guild quest. Each one has a different amount of things unlocked.

For anyone who has issues with the Mega link you can download from google drive at:

https://drive.google.com/file/d/1ZY8caCOAGUTEIjKnotNkLJjFhtsLDJBS/view?usp=drive_link

Note: The credits have not been updated as I am redesigning the credits to make them less boring.

Size Shenanigans Patreon Release v 0.2.3

Comments

After activating the events in the player room, there is now a location available behind the apartment complex where the event will begin.

Alaric

Question, how do you get the hallowee and christmas events after activcating them on the computer?

Amerdism

Sorry for the late reply. At the moment you cannot leave the office. At the moment in the story the area is not open, there will be a more open section later in the story.

Alaric

I understand, so in that part, I can’t leave the office right? Because every time I try it, the stairs don’t allow me to do it.

Rodrigo

When your at Elise that's the end of content, she has a few events, and once you have finished them you can check for other events in previous areas you may have missed.

Alaric

I don`t lnow what to do, im just stock with Elsie in the office :(

Rodrigo

Lovely response, awesome thank you for the quick response. ^^

Malkinos

Thanks for the feedback. This game was created to do things I felt other games didn't include, so I'm glad to hear you are enjoying it. The map restrictions will be a change as the game progresses, but I can understand the annoyance. Combat is still very early development, and will be rebalanced multiple times. The classes being separate was done due to class change always being available, but that will be reviewed as the game progresses. I could try a system where the player can only change classes at specific locations, but they all level up equally, but that would need to wait for more things to be added while the player is shrunken. Game overs are always being looked at, and scenes I feel need a bit extra will get updates. I'm also looking at changing the game over screen to a custom screen that can change depending on how you died. QTE's will not be added to the game. The points of stress I want will be avoiding giantess's feet, and hard combat. QTE's I don't feel work in this sort of game. Thanks very much for your support, and feedback.

Alaric

I’ve been following and playing the game since the beginning, and in my opinion, it’s incredibly promising, one that could potentially live up to Shrink High or fill the gap left by Little Snatcher’s unfortunate fate, for example. I understand that good things take time, and you’re certainly providing the community that enjoys such content with a wonderful experience. With that in mind, I’d like to share my thoughts and provide some constructive criticism. Pros: ---------------------------------------------------------------------- The scenes are fantastic: I’m thrilled with many of the characters and deeply interested in their current and future storylines. ---------------------------------------------------------------------- The story is engaging: It’s fun and leaves plenty of room for creative twists and turns, which is a big plus for keeping things exciting in the future. ---------------------------------------------------------------------- The combat system adds depth: Having a system with various class options is excellent. It gives the impression that you can grow stronger with effort, though, as expected, you don’t stand much of a chance against a giantess. Cons: ---------------------------------------------------------------------- Map restrictions: While understandable, it’s a bit disappointing that the map has certain limitations. For example, not being able to pick up a flower that’s right in front of me can be a little frustrating. ---------------------------------------------------------------------- Combat grinding: While the combat system is great, it does feel a bit grind-heavy at times. It would be nice if leveling up applied to all classes simultaneously, allowing players to switch between them more freely. Additionally, faster XP gain or more AOE spells (both in normal and shrunken size) could make combat more enjoyable and less tedious. ---------------------------------------------------------------------- Game over scenes: While the scenes are already fantastic, it would be nice to see more visual detail in game-over moments. For instance, when the girl from the store goes for her run, you see her about to step on the main character, but it ends there. Adding a follow-up shot, such as a view of her sole and the outcome of being stomped, would be a great enhancement. The game-over text could overlay this scene instead of transitioning to a black screen. ---------------------------------------------------------------------- Personally, I’d love to see more of Gwen and Mira they’re my favorites at the moment. I wouldn’t mind encountering more mischievous and cruel giantesses along the way either. Small interactive events could also add excitement, such as quick-time events where you have to mash a button (e.g., the space bar) to fill a bar while a giantess toys with the main character. For example, she could mock him while slowly pressing him under her sole, challenging him to try and lift it. ---------------------------------------------------------------------- With all that said, you’re doing an amazing job! I can’t wait to see what’s next. Keep up the fantastic work, and thank you so much for all of this, you’re breathtaking!

Malkinos

If you exit the apartment complex, there will be a Christmas tree behind the apartment complex. You can interact with this to start the event.

Alaric

I see how to turn the event on, but where do I actually access the content?

auraofcalm


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