SakeTami
ada18980
ada18980

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March feature poll & recap

It's that time again.

5.2 is shaping up quite well for release, with the introduction of a new boss as well as new mechanics to support the private prisons feature. Private prisons have turned out to be a bit of a long haul mechanic, as integrating them into the game depended on a lot of systems that weren't in until the last few months. 5.2 contains a few new features that are needed to support a persistent, special location that the player can access:


1) Fast travel (via elevators)
2) Handling of special 'subregions' on floors

In addition there have been a lot of features that aren't strictly necessary for the private prison mechanically

1) A way of unlocking the elevators (dragon miniboss fights)
2) A new boss that will unlock private prisons when defeated
3) A lore justification of why there is a private prison (it will be available once you unlock an elevator)

This opens a path forward for a special 'summit' level where you will finally be able to store your servants, place them in cells/furniture, and potentially put them to work.

Theres a lot of avenues, so I'd like to poll on what sounds the most interesting to focus on.

Comments

My one concern with this list, Some of them will need other ones present before you could implement them. Like the if we want the servants to do crafting we need to be able to train them first. This would require interaction. Sure you could put place holder personalities and lore, but then you have to go back and redo it. And if you add the training later player who have them crafting and whatnot will have to redo their system as now they are untrained. Personally I think there is a necessity to start with a combination of lore and interactions and the training part of recruiting them as party members. That would give the starting framework to have workers needed for crafting or recruiting. The collecting servants to extract energies from sounds like a recycle bin, and could be implemented at any point. The cyber dolls would be good as drones for working assembly lines and making things, but you would kind of need the ones in charge of directing them first. And they would serve much less point without the crafting options as they would be more like consumables you throw away in battle.

Hevensdragon .

Its mostly my way of dealing with crippling decision fatigue and second guessing myself. Long term plans always change, but these are some ideas I had for what to do.

Ada18980

To be clear this is asking which to do first, but all of these are planed in the long run?

Hevensdragon .


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