State of the Dungeon
Added 2022-07-05 18:36:05 +0000 UTCHi all,
I haven't given a dev update for a while. It is the week of the 4th here in the US so I will be somewhat busy with travels, etc, but I wanted to give an update.
The last few weeks have seen:
- Incorporation of PIXI.js into the rendering sequence, improving performance and decreasing lag for everybody
- a revamp of the sidebar UI and the game's buttons, to help give the game its own unique feel (doing away with the Bondage Club visual style)
- a rework of the Elemental spells, adding new synergies and ways for terrain to interact with spells
This is all fine and good, but Ive noticed that a lot of people primarily the the game as, well, a kinky game. So Ive been working on improvements to the prison code so I can extend it more easily. This should allow for rescue events (events that happen when you are friendly with a faction and they rescue you from prison), as well as more generic jailer interactions. One thought is new cell types, especially "public humiliation" type cells where instead of being a jail you are simply leashed to a pole and nearby enemies will play with you.
Comments
That last part sounds all kinds of awesome. Sometimes you want to adventure, and sometimes you just want to snatch defeat from the jaws of victory. I like the options.
Chet Vargas
2022-07-05 19:57:31 +0000 UTC