Functional Hazard Interactables
Added 2025-02-08 17:44:10 +0000 UTCThis is just a simple proof of concept, the final iteration will require multiple valves to be turned on or off in order to deactivate certain hazards. Some hazards can't be deactivated.
Comments
This is such a great idea, I can already think about the quests you're cooking lol
Teacher on the road
2025-02-08 18:01:57 +0000 UTC