Round two, flavor two.
Utility and objective based vehicles will make a strong appearance in this first run. Many of you are itching to get into combat with vee rules, but some may find themselves either disinterested or overwhelmed by the prospect of even more rules after just learning the 1 million data tables a mech needs.
At a minimum, players will be able to make good use of utility vehicles as objective tokens to spice up their campaign/scenario play. I fall into this camp too, fun narrative games are more enjoyable to me than playing to win.
So here's the Maxim transport hovercraft. Redesigned by me, I felt few people would be too attached to the upside down bathtub that the original design was. Instead I turned to modern transport hovers mixed with (good) retro scifi and my usual personal look.
What do ya think?
This one is free to share around, so please go post it and refer people here so they can see everything that's coming!
Fherot
2022-08-02 19:25:01 +0000 UTCStewart Spencer
2022-06-23 18:24:47 +0000 UTCStewart Spencer
2022-06-23 18:24:37 +0000 UTCJohn Kraemer
2022-06-01 21:22:39 +0000 UTCRobert Moore
2022-04-28 12:59:26 +0000 UTCMatthew Morris
2022-04-28 12:49:52 +0000 UTCAnthony Scroggins
2022-04-28 07:06:11 +0000 UTCHenning Boessler
2022-04-27 13:04:55 +0000 UTCTIM STRAUVEN
2022-04-27 11:25:55 +0000 UTCAnthony Scroggins
2022-04-26 11:57:14 +0000 UTCAnthony Scroggins
2022-04-26 11:57:04 +0000 UTCChris Townley
2022-04-26 11:13:49 +0000 UTCChris Townley
2022-04-26 11:08:14 +0000 UTCScott
2022-04-25 17:18:05 +0000 UTC