SakeTami
masterkyodai
masterkyodai

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Progress!

Well today i spent much time with the in-game menu. Finally i got the action menu right and working as it should.

So far there is only 1 light switch yet that you can use to turn on or off the hallway lights. I also spent some time making the lights looking more realistic.

The teleport funtion is implemented on the "shoulder" button - for Vive that is on the side of the controller, for oculus it's one of these "thumb buttons" or whatever you call these.

Keyboard is now also supported. Pretty useless for motion controller users, but for people with older headsets like oculus DK2 or in case your motion controllers are broken you can also use WASD and QE for turning. Mouse control is also supported. Probably nice if you don't have a VR headset (like me!) or if you wanna test the whole thing on any PC without VR, like at work or so.

I also worked a bit more on the "Grab and drop" system, so when you are at an activator menu you can't grab anything (But you can still drop anything).


Flying around in the scene is now done with the analog sticks. I fixed all issues so no more flying into a weird direction or so. Left analog stick will let you fly forward/backward and strafe left/right. Right analog stick will let you turn left/right. I will probably also impement a function to go up/down with the right analog stick.

I also adjusted lighting a bit - so where it makes sense (like the curtains for example) i have enlarged the lightmap significantly, so shadows from the curtain will look really nice now.

I am currently compiling the lightmap for the whole scene. While this is much faster now it will still take overnight at the best possible resolution - at least my work PC now doesn't run out of memory any more, so hopefully i got a new demo finished by tomorrow that also looks really nice.

In the current built i haven't even implemented the sex scenes yet. I was thinking of just throwing them in there to not end up empty handed. But i guess it's pretty obvious that these have always been just placeholders. But... *sigh* [rant mode on] Yeah i probably won't be able to create a perfect experience without a VR headset [rant mode off]. But let's see how far we can get. So stay tuned - this week might become really interesting.



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