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Michael R. Underwood
Michael R. Underwood

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Designing Daggerheart Adventures (Interview)

Recently, I had a great chat with the Welsh DM for his YouTube channel, talking mostly about Designing Daggerheart Adventures - what goes into the process, what adventures for an improv-driven game might even look like, and some of my experiences in designing Daggerheart adventures so far.

Check it out at the link above, and when you do, consider sticking around to check out another one of Gethin (The Welsh DM)'s videos!

Designing Daggerheart Adventures (Interview)

Comments

Great question! I definitely think about player prompts and social interactions (if not explicitly social adversaries). My Archetype design approach provides some structure for how prompts can apply in making sure the PCs are connected to the story taking place. Another place to look for some guidance on social encounters is the Marauders of Windfall adventure from the beta - there's a big social scene in the middle of the adventure, with its own environment. More broadly, what Daggerheart adventures look like is also a work in progress, as I say in the interview. So we're all figuring it out together! 🎉

Michael R. Underwood

Hey Mike. When writing adventures, do you think about how many player prompts and social rolls you add in? Do you try to meet a certain ratio (maybe even if its not formally written down). I'm a bit worried that my Daggerheart adventure may come off a bit too D&D since that's where I come from. I'm torn between artificially inserting them to fit what I think DH players want vs staying true to what I know how to do well.

Austin Lance


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