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FatalMasterpiece
FatalMasterpiece

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IWATV Development Roadmap – Summer 1989 Update

Hey everyone. Here’s an exclusive look at my roadmap for developing I Was a Teenage Vampire. The story is getting deeper, the nights are getting bloodier, and MC finally found a job... but has he found love? Here’s what’s coming next.

This offers some insight into what to expect with development, and why your support here on Patreon means everything in helping me bring it to life. Releases are planned based on days as they happen in game, within the story itself. This allows me to catch up on creating the artwork for the script I have written.

What’s Next: Upcoming Releases

Version 0.7.5 – Scheduled for late June

Versions 0.7.X
Reserved for hotfixes, UI enhancements, and minor quality of life updates.

Version 0.8 – Targeting mid-summer

Version 0.9 - Autumn 2025

The Big Picture: Chapter Structure

My plan in releasing IWATV, has been for Chapter 1 to span seven in game days, with major branching paths and slight ending variations based on relationship affinity and your choices.
Version 1.0 will wrap up Chapter 1’s story, resolving key mysteries while opening the door to new threats and deeper character conflicts. In some ways, Chapter 1 is a prologue for a bigger story that is told in Chapter 2.

Chapter 2 will begin some time next year, after Version 1.0 is released. It's already outlined and in pre-production. It will:

Why Scenes Change: the process

I treat the story like a film script, editing as needed, with previous builds acting like a pre-screening test of a movie. Some of you long time players already know this, but it’s worth repeating:

Your save files are safe. But your assumptions? Not so much.

Cut Content and Restoration Plans

When the game moved from Unity to Ren'Py, some content had to be cut simply because it no longer fit the format. That includes:

Rather than abandon these ideas, I plan to reintroduce them along with the main plot as they fit and development allows.

Music, Steam, and the Future

Original Soundtrack
The title track, “Here In The Dark”, is just the beginning.
I’ve written more original music that will be added when the right story moments come along.
Longterm goal: release the full soundtrack on Spotify and maybe even physical formats.

Steam Release?
Yes… eventually. Steam’s adult game approval process is extremely strict and may require edits, renaming, or other minor compromises to small details to fit within their rules. I’m committed to keeping the full experience intact, so walking that line takes careful planning.

The goal is to release Version 1.0 on Steam, but Patreon supporters will always have access to the complete version, as intended.

Thank You – This Is a Solo Passion Project

IWATV is made entirely by one person, that’s me.
Every line of code, every render, every music cue, and every story beat is built with your support.

Thanks to you, this story is actually happening. So stay with me, while we follow Clarissa, Savannah, Lorie, and everyone else, down the strange, romantic, bloody road that leads to how I became a teenage vampire.

IWATV Development Roadmap – Summer 1989 Update

Comments

Received some reports that larger animations can cause the game to freeze up, particularly on lower end systems. This is due to the fact that, at this time, animations are not currently optimized. This will be resolved in the next update.

FatalMasterpiece

The story ends at the finale of Chapter 2. While some VNs seem to go in forever, I believe a good story has a definitive beginning, middle and end.

FatalMasterpiece

Sweet, but when will the story wrap up? Chapter 3? 4?

Bumbuman


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