SakeTami
Memora Wanderer
Memora Wanderer

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Quest Objectives + Sprites Progress!

Hello Patrons! It's been a while since I gave you an update on this platform, but as usual I'm always around somewhere giving small updates on the Discord server, Twitter, or Bluesky if you're on those.

Questing

First things first: though the visual aspect of the game is definitely inspired by Ragnarok Online but the questing in that game leaves a lot to be desired. In a previous update I showed an improved quest and dialogue system, but the actual quests present in the playtest were still pretty basic. I've since been writing lore and quest outlines for Memora Wanderer and will continue to develop those more! In the meantime, I've been setting up a test area and developing more possibilities for questing.

By themselves they seem pretty basic, but a mix of quest objectives and events such as reaching certain areas or people, collecting items, escorting, or defeating enemies combined with dialogue choices will hopefully allow me to fulfil much better storylines.

Sprites

If you've seen previous characters in older posts and not the recent developments on social media, you may notice that the player character looks different. That's because I've finished the animation sprites for one of the new classes: the Celestial Knight! That and a few other things have been in the works in the character art side of things!

Celestial Knight

They join the existing possible classes of Brewmaster and Adept, that the player can choose to become after their current Adventurer class. They primarily use a two-handed magical blade, performing powerful melee and magic attacks and spells. The idea is that they will either focus on solar or lunar based skills, but the exact details I've not drawn up yet. Sort of inspired by 'paladin' or 'crusader' classes in other games, and possibly preferring dexterity / spirit as stats.

Male Adventurer

Before, I only had one gender/body-type per class. They won't be gender-locked, it's just better for development to focus on different classes and then fill in the extra types later! Since the Adventurer is the first class though, and a lot of people worry about the locking, I decided to get the male version done. It's not available in the build yet, but it will be in the character creating screen eventually.

Halflings

I think it's important that the world is filled with other characters, and that the world feels lived in. So not just static NPC sprites, but some civilian types that can walk around, or other active types that can run, attack, and perform actions.

And with that, part of the lore I'm writing goes into the different races in Memora. One such race is the Halflings - small elf/dwarf-like beings that build their towns underground or in mountain regions.

I finished both the male and female mining versions of them, and tested them in game. They technically have the same kind of animation sets as the human player, but there's no plans to make different playable races.

Since they were smaller, they needed new heads, which means a whole new layer of time exporting sprites! Until this year where the new sprites and coding behind it means I can export sets of headgear, heads, head positions, weapons, and bodies for any new races I make.

I hope to have a few races, each with a couple of types for actions, type that walks, and a few static NPCs.

Summary

That's it for now! In summary, more work is happening on quest objectives and events right now, then I might focus on implementing a longer story and quest chain with them, then work on the art needed to achieve that slice. That's the current plan anyway!

Thanks again for all your support on Memora Wanderer! Let's keep going!

Quest Objectives + Sprites Progress!

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