SakeTami
cfemen
cfemen

patreon


Lords of the Fallen

Hey,


Attached is the table that has the Give Item Script, everything else works like I wrote in my topic on fearless:

https://fearlessrevolution.com/viewtopic.php?f=4&t=26067


How Item Spawn works:

Here are 2 lists:

https://pastebin.com/raw/Grr6Xg7f

https://pastebin.com/raw/ecJ3MbpU

The first list contains the name+path that is needed to spawn the items, the second list is like a lookup list if you want to know the real name.

e.g you want a Bell Staff then look at List 2 and you see the name WPN_PLA_SP_GenericSpear_1_C now you need the fullpath from List 1, that would be:

/Game/Blueprints/Data/Equipment/Weapons/Player/Spears/WPN_PLA_SP_GenericSpear_1.WPN_PLA_SP_GenericSpear_1_C

copy that and execute the Items->Spawn Item By Path/Name script and paste it in:

hit OK and then the item is without any notification in your inventory:

Note: make sure there are not spaces at the beginning or end!


Cheat Sword Restore:
The devs tried to make the Cheat Sword worthless ... In the newest table you will find a [Cheat Sword Restore] section that contains 2 Scripts:

-Restore Damage:
will restore the damage
note: the UI will still show "1"

-Normal Movement:
you can move and jump with the sword like before
note: needs to be enabled BEFORE you equip the sword


You can deactivate both scripts after you have attacked any enemy with the cheat sword!

To respec your character's appearance, you'll need a Renewal Knife, which can be obtained after collecting three Glass Shards.

Note: Although files for Piece_02 and Piece_03 exist and may appear in your inventory, they are non-functional. They do not affect the mirror and cannot be used in the respec process. Only Piece_01 is required. Add it to your inventory three times to complete the objective.

Download: https://cfemen.itch.io/lords-of-the-fallen/patreon-access

Note: You DON'T need an itch.io account to download

Just allow the website to connect to your patreon account.

Comments

I tried to join but no channel appears,if you can send it to me privately

Nobunaga_ITA

Hi, yeah but in best case make a ticket on my discord, that makes it way easier to communicate :)

cfemen

Hi i need help with itemp spawn,can any1 help?

Nobunaga_ITA

Gotcha, sad to hear, but thank you for the information. Seems the only way to obtain those items via the table would be to spawn the item itself then

Last of the Order

no it's not possible, the multiplayer currencies are stored on the server, there is nothing I can do here :(

cfemen

Is there an ideal or preferred method for utilizing this to obtain the Multiplayer reward items, or the multiplayer currencies that I can "legitimately" purchase the reward items?

Last of the Order

no problem, glad everything works, let me know if you need any assist :)

cfemen

sorry disregard this it works fine i was doing something wrong

Strange Bob

I may have forgot to start game disabling anticheat lol sorry it's been a while since I played

Strange Bob

i get a pop that after the game closes out that says easy anticheat, also when offline

Strange Bob

hey whenever i try to use the cheat engine and open LOTF the game closes now im thinking they made so it cant be used, is this cheat engine no longer valid or am i doing something wrong? ive used this for a long time but it has been a while since i last tried and they recently updated, just wondering how i can work around this

Strange Bob

check the instructions, you need to summon and then use the spawn item script. the online types are server-sided, so even if you spawn them it won't work

cfemen

I can summon it but I dont see the command to spawn it edit: talking about plucked eyes and, charmed paw edit: found charmed paw but don't see plucked eyes or any online type of farm item

COD三

Hi, it's in the big list with name + paths "Consume/Useables:" https://pastebin.com/raw/sc7tRUxc

cfemen

is there a consumable item id list?

COD三

just download one off nexusmods that has every item

COD三

great script <3 couldn't find anything like this anywhere for free

COD三

Hi, in best case I would need a savegame that contains them so I can dump the blueprint names out of it.

cfemen

I also feel like some armor sets are not included (Lord Set from alternate ending and Crimson Rector Armor). Would be realy kind to get an update on it:)

Cypex

I think you should update the name list to include consumables, for some reason it's missing that section even though the blueprints/paths list have it

Khiem Nguyen

Does the name list for these follow the same rule? Just type in the last section?

Khiem Nguyen

Sorry to bother you again, and being late with the request. I have a save with one of the new online currency bundles that I got offline. Where do you want me to upload this to, so you can see it? :)

Corogast

glad it works :)

cfemen

never mind i got it going not sure what the issue was must of been doing something wrong

Strange Bob

hey my game is crashing everytime i summon an item once i get to using "give item" ive used this in the past months ago and just now am trying again and using the most recent from itch.io i am using a launch script that i used to use is there a different way this needs to be done now?

Strange Bob

Hi, did you download the newest table ( LOTF2-Win64-Shipping_11598U4SS.CT ) from itch? This table works for the current Steam version. If you have problems with the item spawn let me know, I can help you to find the problem, I know that the spawning in this game is a bit complicated coz of all the Engine stuff :| PS: if you connect your discord with patreon you can join my server, that's easier to communicate :) thank you so much for the support!

cfemen

Hey buddy, Don't know if it's possible but tried using the script and I guess its outdated game version is now 1.5.103 and you are the only saint that has managed to make an item spawn console, would an update be possible? Or too much work?

Kevin K

Thank you for lookin' into it a bit. I will try to see if it's possible to get these currency bags in offline mode. Then I'll let ya know about it here. You're truly one of the best! :)

Corogast

Hi, uhm didn't play the game since a long time, just updating the table if needed. If somebody has a savegame with them I could extract it and check it myself. But I just googled, and it seems they are a online-coop currency ... so it's probably like with the other online currencies, you can't cheat them.

cfemen

Hello again, CFemen, I'm sorry for bothering you. But, I was wondering if possible, could you update this current script to include the new shrine currency bags added with this recent update? (or point me in the direction to finding out for myself) :) <3

Corogast

Hi, Summon Code to load the item: Summon /Game/Content/Blueprints/Data/Equipment/Items/Quest/ITM_QST_PrideOfTheBucketlords.ITM_QST_PrideOfTheBucketlords_C Name for the Give Item Script: ITM_QST_PrideOfTheBucketlords_C

cfemen

Heya, cfemen. Could you share the item code for the Pride of the Bucketlord quest item, please? I cannot find it in the pastebins.

Hugo Romao

no, it's only while the script is enabled ... the devs kinda "killed" the dev-sword permanently ... so the only way to restore it is temporary :(

cfemen

I did the bypass and did everything right. But if I do the bypass and fix the sword then undo the mod and go into the regular game it is patched again. Any way to fix?

XRipInRealityX

Hi, well in case it did just write me and I will look into it :)

cfemen

I hope the new v1.5 update didn’t wreck your lovely script. ._.

Corogast

Command not recognized means always there is no cheat manager, so you are missing a step from my instruction. Can you copy and paste me code you want to spawn? Edit: you can also join my discord ( connect your patreon account here with it ) then we can communicate easier to find the issue :)

cfemen

i have activated the cheat on the main menu and i still get not recognized Also, some of the blueprints work but when i try the knight of adyr set or dunmire set i still get not recognized some of the item works some dont i think

yusuf baykal

updated the table for 1.1.598 and fixed the spawn/remove item script :)

cfemen

Well, let me know if you need further assist on this one, ofc you can also write me always a privat-message. I don't like WeMod but ofc Ruvik is right, it can be used to launch the game without EAC :)

cfemen

Download a program called "WeMod" it'll do the bypass for you if you launch the game from it (:

Ruvik

Hi, which method are you using for the bypass?

cfemen

if i follow the steps above anticheat kicks me out of game and demands to close cheatengine -.-

Timmi stöhsen

there was another update think doesnt work anymore or am i making something wrong

Timmi stöhsen

Hi, oh I see Well: https://cfemen.itch.io/lords-of-the-fallen/download/s_PnOS6zVUdR1sMVhRMVRk4CMS0ZrsciFHvd0Ms4 here is direct link that will work for a few days, let me know if you need further assist :)

cfemen

For some reason I cant download your table, because it says that an issue appeared. Yesterday it still worked...

Trofline_Black

Updated the table for the current version 11458!

cfemen

AnchorSeed_ItemData_C Summon /Game/Blueprints/Data/Equipment/Items/Usables/AnchorSeed_ItemData.AnchorSeed_ItemData_C

cfemen

How do I find out the paths and names? I want to spawn the "Vestige Seedling" but it is not given in the list. So how can I search these Items now so I can spawn them by myself?

Trofline_Black

Hi, What is your game version? The table from fearless is outdated and won't activate on the current Steam version

cfemen

Hi, as strange as it is the whole script simply does not appear for me in CheatEngine. I did everything as instructed, waited to be in the main menu, opened the table...But every time I click on "enable 1.1.379" it starts loading, but nothing happens. Strange since I can use the vanilla table just fine (the free version you have posted on Fearless) Any idea why?

ArcherOne325

Hi, yes so far it looks correct it can happen that the summoned default object gets garbage collected by the engine pretty fast, that means sometimes you need to execute the summon twice. ( and make sure there is no space after the _C ) let me know if it works or if you still need help, then we could do it together via discord or something like that :)

cfemen

Summon /Game/Blueprints/Data/Equipment/Armor/Player/Accessories/Rings/ARM_Accessories_Ring_Ring06.ARM_Accessories_Ring_Ring06_C object successfully loaded give item command ARM_Accessories_Ring_Ring06_C then it fails pretty sure that is the correct way

Evan Milton

example:

Evan Milton

i cant get any items accept the dev cheat sword to load

Evan Milton

Hi, sorry currently it's not planned to do any requests or extend the table, just updating in case a update breaks the existing features.

cfemen

can I request a damage and defence multiplier script added on to this? also with 100 percent drop rate and max poise and posture break script cheat? feels like its missing thanks

dj

I've updated the summon/path list and the name list with the following items: https://pastebin.com/raw/9QHj4BnJ unfortunately I didn't find the renewal knife, so this one is still missing, if somebody has this item I could extract the knife from the savegame! Merry Christmas to your all!

cfemen

ok thanks for the info

Pimphard

Thanks a lot ! If you could find the ID for the renewal knife (bought from Molhu for the mirror quest), that'd be awesome ! (can't buy it because I'm on umbral ending and he's not here anymore) Sent you a save with inferno quest done

Lok

Hi, some items need to be obtained the "legit" way coz they have some specific unique triggers or conditions :/

cfemen

Pastebin list of new Items: https://pastebin.com/raw/wsz0v6xE ( I will add them soon to the 2 big lists ) These are all I could find, if somebody has more send me your savegame then I can dump the name and paths out of it.

cfemen

Hey could you please add the items from latest update to the IDs list ?

Lok

After getting elianne rembrance, it shows in the inventory. But not in where the other remembrance are when you talk to mohali

Pimphard

Hi, I will look into into it this weekend and write a comment as soon Im done.

cfemen

hey sorry to bother, could we get the new weapons, armors, items, spells, etc... with the new update. thanks again for the help and sorry for the pain

Strange Bob

You are welcome, thank you the support! BR cfemen

cfemen

Thank you for the update.

N_OJE

thanks again, i appreciate the responsiveness

Strange Bob

You are welcome, I have updated the list with the new Spells, there is also a comment under this post that contains only the new spells! BR cfemen

cfemen

Small Update: 1) Added all the new spell summon codes to the path and name list. 2) Fixed a bug in the UE4SS-compatible table that could lead to a crash. // All new Spells: Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Umbral_WitherPoisonSpray.MAG_SPL_Umbral_WitherPoisonSpray_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Radiant_BackstepShot.MAG_SPL_Radiant_BackstepShot_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Radiant_BellExplosion.MAG_SPL_Radiant_BellExplosion_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Radiant_BloodTornado.MAG_SPL_Radiant_BloodTornado_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Radiant_BroKnightShieldThrow.MAG_SPL_Radiant_BroKnightShieldThrow_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Rhogar_FireCannon.MAG_SPL_Rhogar_FireCannon_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Rhogar_GroundExplosions.MAG_SPL_Rhogar_GroundExplosions_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Rhogar_NailSpray.MAG_SPL_Rhogar_NailSpray_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Umbral_IceQuake.MAG_SPL_Umbral_IceQuake_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Umbral_TripleIcicles.MAG_SPL_Umbral_TripleIcicles_C Summon /Game/Blueprints/Data/Equipment/Items/Magic/MAG_SPL_Umbral_TriplePoisonSpit.MAG_SPL_Umbral_TriplePoisonSpit_C

cfemen

You are Orius' gift to us mere lampbearers, thank you

Strange Bob

Hi, I will look later for the new spells and will update the list! Edit: Looks like the newest version the Summon is crashing the game, will fix that and post the new table + spell list later. Edit2: Oh no game update, it's a problem that only happens with the UE4SS-compatible table that I made.

cfemen

ANY NEW BLUEPRINTS FOR THE NEW SPELLS?

Strange Bob

Hi, I've adjusted the AOBs, so the table should activate with UE4SS. My itch page now contains this table: LOTF2-Win64-Shipping_11379_UE4SS.CT Note: even if the table activates I still can't guarantee that everything works as expected!

cfemen

Not possible to run with UE4SS.dll, mods from Nexus. Works without just wondering if there is a workaround to have both at the same time. Thanks, keep up the great work.

Aaron Wilson

Everything still works, but if you want to use the Vigor Multiplier pointers ( Get Vigor Attribute Script ) you need to download the newest LOTF2-Win64-Shipping_11379.CT table from itch.

cfemen

Is this table updated for the latest version of Lords of the Fallen?

Link King

Ty, you're amazing man :D

Merkava

I see :) Well, I've added a Get Vigor Attribute script that is exposing the VigorAbsorbMultiplier.BaseValue + VigorAbsorbMultiplier.CurrentValue pointers ( change both to have a effect ) Note: the UI won't reflect the changes, but these are the real values that the game is using for the vigor multiplier. Script is in the newest table: LOTF2-Win64-Shipping_11362.CT Script is made for the current v.1.1.362 steam version.

cfemen

Yeah, Vigor. Sorry, used to generic RPG terms. Anyhow, it's the multiplier showed on the top right of the screen that goes up the longer you are on Umbral (or wearing Vigor boosting stuff). It would be a nice QOL if we could edit the Vigor Multiplier Pointer since its tedious to have to wait like 5 minutes ingame in between a boss attempts if you die to one (can be an issue in NG+ with late game bosses) and having it would be nice for folks that don't want to outright give themselves a ton of Vigor via the nice script you have. That or a script that lets you fill up the dread meter instantly (to skip the waiting). Thanks for reading, hopefully something worth considering :D

Merkava

Hi, Yes I will update this table, it might sometimes take some hours or maybe a day ( depending how stressfull my real-life is, and how much the patch changed ) Thank you so much for the support! BR cfemen

cfemen

Thank you so much for this incredible table. With the bucket quest you needed that certain weapon and I didn't wanna restart :D. Do you plan on keeping this up to date? Either way, you're incredible!

Skräp konto

Hi, What do you mean exactly? EXP = Vigor? I mean the table has a script to directly give you any amount of vigor you want, so I don't really see the point for a multiplier :|

cfemen

Heyo! First of all, great job! Just a quick question, would you consider adding a pointer to the exp multiplier as to set it to 3x whenever we want? Kinda tedious to have to wait like 5 minutes in between boss tries in NG+. Thanks for reading the request :P

Merkava

unfortunately there is no way yes, I experimented around with forcing it and it caused lots of bugs and problems with the game.

cfemen

so, for now, there's no way to possess more than one of those ring ?

Jefferson Peron

Hi, yes the game has several "CanAdd?" checks, there is not much I can do about that, coz it would end up in a endless loop of "fixing" e.g Patching something will cause a problem that needs to be patched, and that patch causes another problem and so on.

cfemen

they're some "unique item" so when i try to get more than one in my inventory, they dont wan to spawn

Jefferson Peron

the table work. no error message, but the item "Queen sophesia ring" doesn't appear on my inventory, same as "Executioner Dunmire ring"

Jefferson Peron

Hi, did you download the LOTF2-Win64-Shipping_11326.CT table? this table still works for the current 11362 version.

cfemen

Update please 11362 cant load table

Aaron Wilson

No, if you can get invaded then you are online + EAC is active. I don't think this game has NPC Invasions?

cfemen

Can we stop invasions ?

Midyan Shani

WPN_PLA_FW_PostLaunch_GildedBucket_C Summon /Game/Blueprints/Data/Equipment/Weapons/Player/FistWeapons/WPN_PLA_FW_PostLaunch_GildedBucket.WPN_PLA_FW_PostLaunch_GildedBucket_C

cfemen

do we have the new dlc weapon cant find it in list its called gilded bucket

CashOutJB

And if anyone need the code is Summon /Game/Blueprints/Data/Equipment/Items/Quest/ITM_QST_PrideOfTheBucketlords.ITM_QST_PrideOfTheBucketlords_C

Ugmfu

Thanks a lot, it works!

Ugmfu

ITM_QST_PrideOfTheBucketlords_C Summon /Game/Content/Blueprints/Data/Equipment/Items/Quest/ITM_QST_PrideOfTheBucketlords.ITM_QST_PrideOfTheBucketlords_C

cfemen

Do we have the pride of the bucketlords? I missed one in this game cycle.

Ugmfu

Hi I've sended you a private message!

cfemen

I pledged for a month, and it said the benefits are supposed to last through that month, even if I cancelled... but I can't access the updated table now, because it says I have no pledge amount. It has not been a month since I pledged.

Will Cox

Was anyone able to find the new item & spells IDs from the latest update? I wish I knew how to do that. xD

Corogast

I found it if anybody is interested is just "Warlord"

Gabriel Sena

anybody was able to find the name for the lord set items? https://thelordsofthefallen.wiki.fextralife.com/Lord+Set

Gabriel Sena

Devs made some bigger changes to the unreal engine Table is updated for version 1.1.326

cfemen

Btw I just had a chat with someone who could not open the console in Remnant 2 The Issue was a Mod from NexusMod. So just want to say that modding can cause that my table is not correctly working. So yeah if you still need help just write me :)

cfemen

Hi, You are pressing F1 in the game? so the cheat engine window is not focused? If yes then you are missing something: Create Console & Set Console Key To F1 scripts are activated? In best case show me a screenshot (e.g a link from Imgur ) from your cheat engin,so I can look if everything is correct :)

cfemen

uh i cant get the console to show up (even with the f1). I did the steps in correct order. Is there any way to solve this?

Lamb Sauce

all good, im going overseas and was just wondering if i could make it happen on the deck, not a big deal though, thank you for response

Strange Bob

Nope the table is for the windows architecture but you can cheat stuff on windows, and then use cloud-save to play on steam deck :)

cfemen

hey would this work on linux? specifically the steam deck?

Strange Bob

nvm the give item works for me. Thanks

Infinity Spector

The game lists this stone as Quest item but stores it as consumable in the inventory: Summon /Game/Blueprints/Data/Equipment/Items/Quest/ITM_QST_GoodLuckCharm.ITM_QST_GoodLuckCharm_C ITM_QST_GoodLuckCharm_C

cfemen

Anyone have the code of the Odd Stone?

Battle Brother

Actually, this one was totally on me! I was in the wrong folder. Thanks for you help!

Fenixdown

Thanks!! I’ll give it a try a little later. I was having issues getting around the EAC, even with .bat method. EAC would trigger and close the game when I launched CE

Fenixdown

Hi Fenixdown, I've updated the game ( v1.1.292 ) and tested every option - everything works. So the table is fine, let me know what exactly the problem is so I can help you to fix it :) BR cfemen

cfemen

Love your work on the table so far! It seems the new update may have messed up the table. Any chance you could investigate? :)

Fenixdown

Would you tell me how i can do that? I'm trying to replay the game with different classes but i don't wanna bother getting all items

Zeth

@Zeth Theres a way...

joseph kimble

Is it possible to inject more than one single item per time? Let's say i want all Shortswords, do i have to inject individually? I know i can Summon in batches, but what about the Give command?

Zeth

i think it's just unfinished placeholder

Strange Bob

I dont know sorry, Im not even sure if this Herald Set is normally in the game without spawning. Maybe someone else can answer that question ( someone who might have this item found in the game ) If I google for the Herald of the Maw Set then I don't find anything about that, so I guess this Set is bugged coz it's not finished yet

cfemen

is that how its supposed to look

Dylan Smith

it looks like it is just the judge clerics armor set

Dylan Smith

HeraldOfTheMaw is strange, I also had problems with that ( I mentioned that it seems buggy ) I can equip it but it does not have any icon in the inventory. So I don't know why this Herald set is so strange :(

cfemen

well for some reason now ive got it to work but the armor dosent show when i eqiped it

Dylan Smith

Damn me and my brother have had very little luck with putrid eyes and severed hands was hoping to spawn them for us on a separate account

Isaac Wooten

these are the pvp currencies right? they are based on the online component - so spawning them is not working coz they are server - synced ( that is the reason you only see the amount if you connected online ) it's not possible to spawn/cheat them :(

cfemen

I dont see pilfered coins or the eyeballs and severd hands

Isaac Wooten

I couldnt find them ill look more

Isaac Wooten

they're all in the lists

Strange Bob

any of the shrine items?

Isaac Wooten

Thank you

Strange Bob

Hi, look at the newest comment on this post :)

cfemen

Summon /Game/Blueprints/Data/Equipment/Armor/Player/Head/ARM_Armor_Head_PostLaunch_PumpskinMask.ARM_Armor_Head_PostLaunch_PumpskinMask_C Summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_055_PostLaunch_LostOnes.ITM_UTI_ArmorTint_055_PostLaunch_LostOnes_C Summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_054_PostLaunch_Bucketlord.ITM_UTI_ArmorTint_054_PostLaunch_Bucketlord_C Summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_052_PostLaunch_PumpskinMask.ITM_UTI_ArmorTint_052_PostLaunch_PumpskinMask_C Summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_053_PostLaunch_HeraldOfTheMaw.ITM_UTI_ArmorTint_053_PostLaunch_HeraldOfTheMaw_C Summon /Game/Blueprints/Data/Equipment/Armor/Player/Legs/ARM_Armor_Legs_PostLaunch_HeraldOfTheMaw.ARM_Armor_Legs_PostLaunch_HeraldOfTheMaw_C Summon /Game/Blueprints/Data/Equipment/Armor/Player/Legs/ARM_Armor_Legs_PostLaunch_Bucketlord.ARM_Armor_Legs_PostLaunch_Bucketlord_C Summon /Game/Blueprints/Data/Equipment/Armor/Player/Head/ARM_Armor_Head_PostLaunch_Bucketlord.ARM_Armor_Head_PostLaunch_Bucketlord_C Summon /Game/Blueprints/Data/Equipment/Armor/Player/Head/ARM_Armor_Head_PostLaunch_HeraldOfTheMaw.ARM_Armor_Head_PostLaunch_HeraldOfTheMaw_C Summon /Game/Blueprints/Data/Equipment/Armor/Player/Chest/ARM_Armor_Chest_PostLaunch_HeraldOfTheMaw.ARM_Armor_Chest_PostLaunch_HeraldOfTheMaw_C Summon /Game/Blueprints/Data/Equipment/Armor/Player/Arms/ARM_Armor_Arms_PostLaunch_HeraldOfTheMaw.ARM_Armor_Arms_PostLaunch_HeraldOfTheMaw_C Summon /Game/Blueprints/Data/Equipment/Weapons/Player/FistWeapons/WPN_PLA_FW_PostLaunch_HornedSkull.WPN_PLA_FW_PostLaunch_HornedSkull_C These are the new items Note: some of them are not working correctly, they look like unfinished items ( e.g the HeraldOfTheMaw & Bucketlords items don't have an Icon, but otherwise they work fine ) You can use the REMOVE ITEM script to remove them from the inventory, just execute the script and provide just the name like you would do with the Give Item script. ARM_Armor_Head_PostLaunch_PumpskinMask_C is the Pumpskin Helmet, it works fine! I will add this later to the path and name list, thanks to @Strange Bob for his savegame!

cfemen

sure i can send it, how can i send it to you? or if you tell me how to search it myself ill reply with the game/blueprint path

Strange Bob

i was just wondering the same

Wesley Flint

nope, didn't find anything while searching for "halloween" or "pumpkin" so they are probably named different internal. if somebody has these items, send me your savegame, I can dump the names from the savegames inventory to get the paths :)

cfemen

any path for the pumpkin helm?

Strange Bob

Any chance to get the Holloween Items ???

Anthony Heaver

Anyone got the Lydia of Numb Witch eye summon?

Andy

you can spawn keys, look at the bottom of the path list, there is a Keys: section not sure about the rune tablets, didn't try that.

cfemen

Can we spawn keys and Gerlinder rune tablets?

Bruno Sarti

Thx you so much

Jefferson Peron

glad it works, happy playing and cheating/spawning!

cfemen

Mb. Now i follow the steps, it work perfectly

Jefferson Peron

Some items are working without Summon ( if the item class is already loaded by the engine ) but most objects are not loaded and they require the summon :)

cfemen

i'm gonna try again and following the steps. I haven't follow the steps for the 2 others set only this one need to be summoned i guess

Jefferson Peron

Did you follow the instructions? Step 4: Summon the Item BEFORE using Give Item All items in the name list are working, they got spawned by me or the community ( so that's how we got the actual ingame- name ) so make sure to follow every Step, if you skip one then Give Item can fail. use the Summon command with the the full-path as argument, then you get a "Object Successfulyl Loaded" and then use Give Item some items may require that you use Summon twice.

cfemen

"Error: Default Item Not Found - Did You Summon The Item First To Load It?" This one

Jefferson Peron

no problem! I know item spawn is a bit complicated in this game, I wish I could do it easier ... but based on how the engine and inventory/item system works this is not possible :/ anyway, glad it works! happy playing and cheating/spawning!

cfemen

Hi, what error exactly?

cfemen

Currently, i think that all the item "linked" to the shrine of adyr have been moved or "changed"

Jefferson Peron

And that's the same thing for the tint from the same "faction"

Jefferson Peron

There's an error i think. The Knight of Adyr set seems to have some error

Jefferson Peron

Hi, based on how the engine ( unreal ) works, and how the item/inventory system is coded ... nope, it would be super unstable and unreliable.

cfemen

hi, is it possible to add currency, like red hands? ok, i found an answer, i found that i can spawn skeleton armor set, but i cannot find adyr knight set

Mietek

Just did it, works great, sorry for the confusion

Strange Bob

Thank you I'll try that, I was only loading the object then.

Strange Bob

will there be a all item spawner? for example, in elden rings tga table there is a option for spawning all armors, weapons, etc. might not be possible due to how this game works but im genuinly curious

HungryWolf

glad it works, happy playing and cheating/spawning!

cfemen

Updated CE version and it works! Thank you

Matt Calder

Hi, did you read the instructions? Step 4 is Summon - after the Summon you need to use the Give Item script ( Step 5 ) only the Summon is not spawning the item, it's just loading the object. The amount is a field below the Give Item script, coz this is used to actually spawn the item into the inventory.

cfemen

table works for v.1.1.249 ( you can see that version on the main menu, bottom right corner ) right click on the script ( after failed activation ) gives you a small menu and on top of it you see the error message. if it's something like << module $process not found >> then you didn't attach the table to the game OR the anti cheat is still active. since last update the steam_appid.txt method stopped working. the .bat method still works fine so yeah let me know what the error is in case you still can't activate it! BR cfemen

cfemen

thanks i was able to get it going i didnt realize you needed cheat engine, thank you

Strange Bob

Does this still work as of latest LOTF patch? Whenever I try click activate in CheatEngine nothing happens

Matt Calder

hey no summons work, it says object successfully loaded but never gets the items, also how to add value amount when using concole to summon

Strange Bob

Make sure to follow the instructions. I can't help if you don't provide any infos what exactly is not working. e.g do you get any errors, or on which step something is not working and so on + you can also post the Summon you are using so I can check that for typos/errors.

cfemen

the skinstealer summon is not working

jeff black

hi, ITM_QST_MemberBerryUnlockItem_C is the name for the bowl of revelations, so you can try to Summon-> Spawn it. it's a quest item so it might not work, there are several triggers that could prevent that.

cfemen

It's a CT table, so you need to open it with cheat engine.

cfemen

Hi, enable the CheatManager script in the table before you load your character.

cfemen

Hi, based on how the engine + the inventory/item system works this would not be possible in a stable way.

cfemen

also how do i activate cheat manager in main menu?

Strange Bob

hey where does the downloaded file go?

Strange Bob

Is there a way to summon all items at once?

Bruno Sarti

ahh yeah had to load it about 4 times and it finally worked, thanks!

Kevin K

hi, could you add a script for bowl of revelations?

Mietek

Yes @Spinhx is right, sometimes ( as mentioned in my instructions ) it can happen that Unreal does garbage collect the object, or failing to create a default instance. so just summon it more than one time, and then use the give item script. let me know if it works! Edit: oh forgot to answer your question, no you can't use the console to spawn items - the item system in this game is very unique, coz this you need to do the 2 step system Summon -> Spawn. Summon basically loads the object and Spawn does create a valid InventoryItem Instance.

cfemen

Sometimes you need to "summon" the item more than one time. I just checked the Judge Cleric's Radiant Sword and i had to "summon" it twice to be able to "give" the item.

Sphinx

My .bat file is still working. Just navigate to your game folder (...\Lords of the Fallen\LOTF2\Binaries\Win64), create an editor file and copy this. set SteamAppId=1501750 set SteamGameId=1501750 start LOTF2-Win64-Shipping.exe Paste it into the file and change the file format to .bat. This should do the trick.

Sphinx

Apologies I forgot to mention it also will say "Error: Default Item Not Found - Did You Summon the Item First to load it?"

Kevin K

Thank you for the quick reply, so I start the game using the file that bypasses EAC, follow the steps etc, etc and am trying to spawn WPN_PLA_GS_AbbessRadiantP1GreatSword_C : Judge Cleric's Radiant Sword, I noticed that in the item paths there is no AbbessRadiant listed so I attempted to input the ID where it would normally go in the path, I used the corrupted version as a "template"so it would look like Summon /Game/Blueprints/Data/Equipment/Weapons/Player/GreatSwords/WPN_PLA_GS_AbbessRadiantP1GreatSword.WPN_PLA_GS_AbbessRadiantP1GreatSword_C / I just tried this and did get a message saying Object Succesffuly Loaded but when I go to try the give Item code for it I get a synthax error, not sure what eof means though :\ below is the error message, I was also wondering can I use the console that pops up to spawn items instead of having to click GiveItem each time and use that popup window? Script Error:[string "WPN_PLA_GS_AbbessRadiantP1GreatSword_C ..."]:3: syntax error near Error: Default Item Not Found - Did You Summon The Item First To Load It?

Kevin K

Hi, the .bat method will work: create a new .bat file ( in Binaries/Win64 ) with this batch code: https://pastebin.com/raw/4HednFGs and then execute the .bat

cfemen

so how do we get around the new patch it detects the steam_appid txt

ivan s

Hi, what do you mean exactly with "don't load" ? Can you copy and paste me the whole commands you are using? So I can check for any errors/typos :) +In case you get any errors please also post them Some items don't give you any error ( Summon and Give Item works fine ) but they still do not get spawned into your inventory. That is because the game has severals "CanAdd?" checks, e.g a Spell can only be once spawned coz they have a >Unique< Tag. BR cfemen

cfemen

Love the cheat table, was wondering though, was to use the GiveItem and most work but Radiant Judges GS and a few others don't load, any idea why? Everything else seems to work just fine, Thanks in advance

Kevin K

Hi PZL, well the weapon stat/attribute system is pretty cumbersome, yes it would be possible but also madness to code/maintain it coz everything is stored inside rowValues.

cfemen

Hi Fenixdown, use the .bat method to start the game, since newest update the steam_appid method is no longer working.

cfemen

I'm having an issue where the game will not launch, Warning: tampered game detected is telling me to delete the steam_appid.txt file in order to play the game. This is following the same instructions prior to updates. What do you think?

Fenixdown

The cheat swords still drain 100% stam on swing is there any way to fix that im looking but don't see one atm *EDIT* ofc you can use no stam battle consume i was wondering there there was some other value. ( Might try Hammers with dagger drain or something)

PZL

Hi, no sorry didn't look into that.

cfemen

Yes, It will work unless a MAJOR update does change the UE5 version. The only thing that can break more-easy are the [Pointers] section or the Vigor/Stat scripts.

cfemen

is still works with latest update ?

ShawnFrost

Is there any way to make a script that prevents vigor loss upon death? That would be neat!

Saculio8

glad it works :D yeah I know item spawn is a bit complicated in this game, I wish I could do it easier/more friendly but based on how the engine ( Unreal ) and the game item system works ... not really possible. happy playing and cheating/spawning!

cfemen

nvm, everything's working just fine, forgot to enable summon and update my game XD

alex

Hi, first make sure to follow the instructions, otherwise it can't work. Without any info WHAT exactly is not working ... I can't tell you what is wrong. The list that contains the ingame-names are all items that are spawned from me or the community - so they do work, unless you are skipping any step of the instruction. So yeah let me know what exactly is not working so I can help you. BR cfemen

cfemen

there's a lot of items that aren't working like elianne's sword

alex

Hi, Make sure to follow the instructions. First Summon it with the dev-console ( double tap Tilde or F1 ) The Summon code you posted is wrong, this is correct: Summon /Game/Blueprints/Data/Runes/Release/ITM_RUN_SparkyRune.ITM_RUN_SparkyRune_C then use Give Item with just the name: ITM_RUN_SparkyRune_C Make sure that the console outputs "Object Successfully Loaded" before you use the Give Item script.

cfemen

Hi, i keep getting script errors when trying to spawn runes: Summon /Game/Blueprints/Data/Equipment/Items/ITM_RUN_SparkyRune_C : Crafter's Essence

Zekl

Hi, nope, I would recommend to use a savegame for that ( to unlock all classes )

cfemen

which options are crashing? I rarely had crashes yet with my table, only If used too long the NoClip ( or while going to the main menu coz of garbage fails ) you need to consider that the game is pretty "unsafe" regarding memory mangement, e.g some objects should be garbage collected but they aren't and this can lead to a crash. even my tables creates UObjects ( like the CheatManager ) Unreal would usually ALWAYS clean them up, but in this game it does not always :|

cfemen

I wanted to ask whether it'd be possible to somehow edit your starting class to a different one. Thanks in advance!

Aethylvana

sometime crash :/

Yello olley

I some how lost my cheat swords, and can't respawn them ffs { Fixed it}

Ieyasu

Yeah unfortunaly there is not much I can do about it, sure I could patch the whole "CanAdd?" checks, but that will lead to other problems that needs to be patched, so it would end-up in a endless loop of "hack X creates problem Y -> fix problem Y that creates new problems that neeeds to be fixed -> repeat" In short: It's a core mechanic of the game that is used to check stuff based on so many different factors. Touching that would lead to a super unstable game :( This "CanAdd" mechanic is already broken and has bugs that should be fixed by the Devs: e.g the game stopped at one point to let me spawn a consumable ( everything else worked fine, just this one item refused ) but some time later it eventually worked again ... so the "CanAdd" checks from the game are clearly borked.

cfemen

I was able to get 2x crafters rune in my inventory by first spawning one with the give item script. Then I spawned in the 3 rune tablets and gave them to the smith, choosing the option that gives the crafters rune for the 3rd tablet. This gave me a 2nd crafters rune.

Neti Neti

Thank you, I will add the RogueFist later and look for the duplicates!

cfemen

Hi, nope I have an older AMD CPU :( But still thanks for the suggestion!

cfemen

I'm not sure what you exactly mean .. it's hard to understand how you describe it. Do you mean the Enable script is not activating? If yes right click on it ( after failed ) activation will show you a small window that shows on top the error code. Did you bypass EAC? otherwise you can't enable the table.

cfemen

why downs th cheat table open up? it just shows the lil icon that it is loading but it wont opens up

OkamiKage

Hi, The game has severals checks IF an item can be added ( e.g all Spells are using a UNIQUE flag, so only one of them can exist in inventory ) Tints have an extra "DRM" check, so if you don't get any error by this Rune ( like default object not found ) then I can't really do anything coz it could have many reasons why the game is preventing you from adding it :/

cfemen

I'm having trouble spawning the Crafter's Essence rune. Every other one eventually works, but the Crafter's Essence/Sparky's Rune refuses to spawn in GiveItem.

Felis Impurrator

Is it possible to swap items for altars?

Иван Боровик

By the way, if you're getting shader compile crashes still... Well, for Intel processors there's an almost guaranteed way to fix them. Set processor performance core multiplier to 54x or 53x. No idea why this happens for UE5 crap, but that's the fix for Intel 13th gen.

Felis Impurrator

I figured it out already, thanks for the answer And one more thing. There are duplicate weapons in your list - in principle, if you run it through Excel, then the duplicate ones can be identified and removed Also in the list of weapons there is only one thing missing (I decided to just go over it) it is in the list with the names of weapons. It’s not in the list with “commands” itself, specifically WPN_PLA_FW_RogueFist_1_C : Reject's Blade so in case someone needs it and who finds a way - add) Author, my dear, you are the best)))

Иван Боровик

Hi, Items can begin with BP_ ( Blueprint ) or WPN_ so you always need to get the WPN_ one. e.g if you look at my pastebin list: Summon /Game/Blueprints/Data/Equipment/Weapons/Player/Shields/WPN_PLA_SH_SkinStealerShield.WPN_PLA_SH_SkinStealerShield_C This is the correct path + name for this shield. // No I didn't find anything "admin/dev" cloth related.

cfemen

paths to items with the prefix "BP_" - after trying to swap - crashes out of the game. for example Summon /Game/Blueprints/Data/Equipment/Weapons/Player/Shields/Blueprint/BP_WPN_PLA_SH_SkinStealerShield.BP_WPN_PLA_SH_SkinStealerShield_C I write it in the console - then I insert BP_WPN_PLA_SH_SkinStealerShield_C into the engine table - and the game crashes. on others with a similar prefix, as I said above, too. Is this by any chance some kind of admin clothes?

Иван Боровик

awh oki thank you for letting me know :3

SussKayy

Hi, no because the game does a "DLC" check for this items, so its like a DRM that is preventing you from adding it to the inventory.

cfemen

hey i was trying to add the exclusive tints but it wouldnt work where as the regular tints would. is there something that i could do to fix this ?

SussKayy

Did you follow the instructions step by step? Enhanced Snake Oil Grenade works fine. If you get any error-message then you are missing a step from the instructions. So without more infos I can't help to locate the problem, I need any kind of an error. BR cfemen

cfemen

It's not true it works for all slots. You need to follow the instructions step by step. Enable the CheatManager Script in the Main Menu and then load any character, coz the CheatManager gets constructed while loading your character. No a mass spawn script is not possible due to the way how Unreal handels objects and how the item system is implemented from the game-devs.

cfemen

I apologize, it was a user issue. I was using the wrong .exe. it works great and I am enjoying it a great deal!

Justalittlewilde

Also the plus snake grenade code doesn't work form e

Jimmy R

Need codes for fire grenade and the plus version, thanks!

Jimmy R

Alright, so a friend mentioned the script doesn't work unless your save file is in the first slot. I wonder if it can be made so it works in other slots as well. Addition to that, I wonder if it is possible at all to implement mass spawn scripts. Like mass spawn all weapons in the game with one script. Or mass spawn all armor in the game with one script.

Lurien Lavellan

Thought you should know someone uploaded your .ct table on Nexus Mods & have Donations enabled: https://www.nexusmods.com/lordsofthefallen2023/mods/26?tab=posts

JB8177

No problem! btw it's never wrong to do the Summon part several times, coz sometimes Unreal can garbage collect the loaded object, or the default creation fails after loading. So yeah just that you know! Happy spawning / cheating! BR cfemen

cfemen

ohh right, sorry, I misunderstood the description. Thanks and thanks for the work you did on it

Uniqone

Did you follow the instructions? Step 4? Did you Summon the item first and got the "Object Successfully Loaded" message? Otherwise it won't work.

cfemen

when I try to add e.g. the Hysteria Pendant, the cheat engine returns Error: Default Item Not Found - Did You Summon The Item First To Load It? but I can add the mana ring and the resources

Uniqone

The item list now contains the weapons you wanted: https://pastebin.com/raw/KQNf3prF so just copy the internal name and cross-reference it with the path list so you can get the path to do the Summon -> Give Item :) BR cfemen

cfemen

Hi Mec Station, sorry for the late answer, patreon sometimes fails to notify me for new posts :| ( btw you can always write me a private message here on patreon,in case of any questions, so I will get 100% a notification ) Can you copy and paste me the Summon command you are using, or even better: Including a screenshot. Double tap the console key ( Tilde or F1 ) to get the "big" console, so you can get the console output. So don't worry we will figure out what is wrong, Item spawn is a bit tricky in this game, unfortunately I can't code it easier / more user friendly coz of the way how Unreal handels objects + the item system from the devs So yeah in case you still have issues, write me a private message with more infos so we can look further into it BR cfemen

cfemen

I'm not sure what you mean with "not allowed" if you get any error, then you missed a step from my instructions. If the Give Item Script does not give you any error-message then the game really does not allow to give you the item, e.g all Spells are unique and can only be added once.

cfemen

not all items are allowed to be added, for example the mana ring is allowed, but not everything else I tried, but everything from the resources is allowed :D (if my English is weird sorry XD)

Uniqone

You are welcome! I wish I could do that item spawn a bit easier / user-friendly, but based on how the Engine works + the Item-System Implementation this is not possible. Thank you for the support, happy playing and cheating!

cfemen

Glad it works. So you didn't get any error and the item just didn't show up in the inventory? This game has some "CanAdd?" Item checks while adding items, that means the game can decide on various factors if the item should be added to the inventory. e.g you can only spawn each Spell 1x or Key Items, even if you delete a key item and try to spawn it again it will fail. unfortunately there is not much I can do about that, sure I could kill all that "CanAdd" checks but then the game will get pretty buggy coz it relies on the checks a- lot. So it would end-up in a endless loop of >> patch this -> creates a new problem -> patch that problem -> new problem -> repeat ... <<

cfemen

hello, thanks for your help, update: i already use another save and it works, i think the previous save has some problem, thank you it works normal now :)

JTX998

You are missing any step, I could offer that we can do it together via discord so I can see what is going wrong :)

cfemen

I just tried the KingKey, worked fine. Do you get a "Object Successfully Loaded" after you sended the Summon command? If yes, execute the command again, sometimes based on various factors ( available memory and ticks of the unreal engine ) the Summoned item might be garbage collected or failing to construct the default instance. What message does the console print out if you Summon the item?

cfemen

Already Try, but still nothing happened / there's no spawn item in my inventory. my game version is V1.1.207. and EAC disabled.

JTX998

Current Version is 1.1.210 Everything is still working, any problem is NOT update related. You can always write me if you have issues with something, then I can look further into it and find the problem :) @Zuraeil I need more infos, write me a private message so I can look further into that.

cfemen

Hi, which script can't you activate? right click on the script ( after failed activation ) will open a small menu and on the top it shows the error message. did you attach cheat engine to the process? if the error is something like >> module $process not found << then is the anti-cheat still active OR cheat engine is not attached the process.

cfemen

First Summon them with the Console and THEN use the Give Item script, Give Item will spawn them directly into the Inventory. If you still have issues, write me a PM and I will further look into it to find the problem BR cfemen

cfemen

Hi, https://fearlessrevolution.com/viewtopic.php?p=319687#p319687 It's described here. If you have the Epic version then just start the .exe from the: LOTF2\Binaries\Win64 folder

cfemen

Hi, which one are you trying to spawn? so I can check if they are proper or if there is any other issue :)

cfemen

already updated the game and try double tilde and it says the object successfuly loaded, but still nothing, and already tried up arrow, and items do not spawn :/

JTX998

Hi, yes I already tried the Summon command in the Console but still not working already tried many times but the result is still the same it says: 1st time: Error: Default Item Not Found - Did You Summon The Item First To Load It? and after pasting the command again the error code is: Script Error:[string "Summon /Game/Blueprints/Data/Equipment/Items/..."]:1: syntax error near '/' and I sure there's no space beetwen the 1st command and last command after C

JTX998

Amazing script, thank god i dont have to farm all the upgrade materials :D can get as many +10's as i want too, thank you!

Robby Hemelsoet

Hey bud, some of these appear to not be working for one reason or another. Is it safe to say that the some items may not have the proper ID's or?

Bozhidar Bravov

I have the anti cheat in place, up to date cheat engine, and still not able to activate the script. Did a patch break it or is it something on my end?

Justalittlewilde

should be started without ez anticheat, but it describes how to do it. patch came today and the summon item does not work

Uniqone

does anyone know why the game crashes every time i try to apply cheat engine to it?

Zuraeil

yeah. 1 : summon : Summon /Game/Blueprints/Data/Equipment/Items/Keys/ITM_KEY_Castle_KingKey_ItemData.ITM_KEY_Castle_KingKey_ItemData_C 2 : give items : ITM_KEY_Castle_KingKey_ItemData_C and it give error default item not found - did you summon the item first to load it ?. so not working

Yello olley

How to disable the anti cheat?

Jan

Hi, Look at step 4, the Summon needs to be done in the Console (Double press Tilde or F1)

cfemen

Hi, already try but it still give me an error: Error: Default Item Not Found - Did You Summon The Item First To Load It? Script Error:[string "Summon /Game/Blueprints/Data/Equipment/Items/..."]:1: syntax error near '/' already try your step from the Activate the CheatManager script in the main menu! this is important, otherwise you can't do all steps to spawn an Item ( e.g Summon command won't work ) and Now click Continue or Load Game, after the game has loaded enable the Create Console and Summon Script. but still not work.

JTX998

Look at the bottom of the path-name list, there are quest and keys Summon them, and then use the Give Item Script to add it to the inventory.

cfemen

i can only summon with console but there are no command to add via CE

Yello olley

to add keys quest ^^

Yello olley

Hi Yello, what do you mean with key command?

cfemen

why there aren't key command ?

Yello olley

Hi Zeon, You can spawn them yes, but they do not work ( coz this they are not in the list ) These currencies are based on the online-component = server sided. Sorry for that bad news :( BR cfemen

cfemen

Is it possible to add the multiplayer meta currencies (severed hands, plucked eyes & pilfered coins) with the give command? I don't see them in the paste bins. Pretty annoying prospect as to get everything in these vendors would take hundreds of hours of pure grinding.

Zeon

Hi, I remember that I spawned that Dagger ( Jeffrey's Dagger ) So Im not sure what you mean, what is not working properly? So please give me more details, so I can assist with the issue :) BR cfemen

cfemen

Dark = Elaine Sword Light = Pieta sword

OG Bone

thanks

OG Bone

Jeffrey's dagger summon isn't working properly. Summon /Game/Blueprints/Data/Equipment/Weapons/Player/Daggers/WPN_PLA_DA_ShadowAssassinDagger.WPN_PLA_DA_ShadowAssassinDagger_C WPN_PLA_DA_ShadowAssassinDagger_C Could you please fix/verify it?

OG Bone

Hi, take a look at the names list: https://pastebin.com/raw/A1A7ZA6J Hushed Saint's Halberd: WPN_PLA_PA_SwampKnightHalberd_C Summon /Game/Blueprints/Data/Equipment/Weapons/Player/Polearms/WPN_PLA_PA_SwampKnightHalberd.WPN_PLA_PA_SwampKnightHalberd_C

cfemen

What's the ID for Pieta's Sword (default version)? I saw two options that confused me - light, and dark.

OG Bone

What's the ID for Hushed Saint's Halberd?

OG Bone

"Command not recogonized" shows only if the command is not found. That means there is no CheatManager or the command has Syntax Errors. The CheatManager gets constructed while LOADING your character, coz this the script needs to be executed BEFORE loading your character. This is noted in Step 1 of my instructions -> Activate the CheatManager script in the main menu! this is important, otherwise you can't do all steps to spawn an Item ( e.g Summon command won't work ) In case anyone still has problems, write me a private message and I will look further into it to find out what is wrong. BR cfemen

cfemen

i got command not recogno.

Muhammad Saputra

Hi, ITM_RUN_SparkyRune_C Summon /Game/Blueprints/Data/Runes/Release/ITM_RUN_SparkyRune.ITM_RUN_SparkyRune_C Thanks to everyone who has contributed we already have a pretty big list with names: https://pastebin.com/raw/A1A7ZA6J

cfemen

Make sure to read the instructions: Step 1: Activate the CheatManager script in the main menu! this is important, otherwise you can't do all steps to spawn an Item ( e.g Summon command won't work ) "Command not recognized" happens only if there is no CheatManager ( that gets constructed while loading your savegame, coz this it needs to be enabled in the main menu ) Or if the command contains Syntax Errors e.g missing Space between the Command and the Argument. In case you still have issues, copy and paste me the whole Summon command you are using, so I can look for any typos or syntax errors. BR cfemen

cfemen

Hi Bambam212, Make sure to read the instructions: Step 1: Activate the CheatManager script in the main menu! this is important, otherwise you can't do all steps to spawn an Item ( e.g Summon command won't work ) "Command not recognized" happens only if there is no CheatManager ( that gets constructed while loading your savegame, coz this it needs to be enabled in the main menu ) Or if the command contains Syntax Errors e.g missing Space between the Command and the Argument. In case you still have issues, copy and paste me the whole Summon command you are using, so I can look for any typos or syntax errors. BR cfemen

cfemen

"Command not recogonized" shows only if the command is not found. That means there is no CheatManager or the command has Syntax Errors. The CheatManager gets constructed while LOADING your character, coz this the script needs to be executed BEFORE loading your character. This is noted in Step 1 of my instructions -> Activate the CheatManager script in the main menu! this is important, otherwise you can't do all steps to spawn an Item ( e.g Summon command won't work ) In case anyone still has problems, write me a private message and I will look further into it to find out what is wrong. BR cfemen

cfemen

Anyone knows the ID for Crafter's Essence Rune?

Piamette Inberun

It works fine for me all day. Keep in mind that you need to activate the spawn item scripts when you are in the main menu. and the command has a space between summon and /Game "Summon /Game/Blueprints/Data/Equipment...."

Dimitri Guida

This worked for me too

Zane Gentry

ok so I was using on my second character. It seems like it only summons on 1st character. it is loading on my 1st character but not on my second or third characters.

xCheese_pizza

hey, I have done exactly the way to said. But It still keeps on saying "command not recogonised" scrips enabled, main menu is enabled as well so I don't understand. what to do anymore.

xCheese_pizza

Ive also tried with spaces before and after the slash, still nothing, it seems that the summon script is no longer working if i had to guess, then again I dont know how cheat tables work so I'm not gonna tell you how to fix that XD

Austin

my error is command not recognized: summon. thats if i put // after summon or i get: command not recognized summon/Game/Blueprints/Data/Equipment/Armor/Player/Head/ARM_Armor_Head_BrideOfAdyr_1.ARM_Armor_Head_BrideOfAdyr_1_C

Austin

So I believe I followed all of your steps but i'm still getting command not recognized, is this because of the update today or is there something else I should try. heres what I did: 1. enabled 1.1.193 2. enabled scripts (just incase) 3. activated summon 4. activated create console 5. copied and pasted: Summon /Game/Blueprints/Data/Equipment/Armor/Player/Head/ARM_Armor_Head_BrideOfAdyr_1.ARM_Armor_Head_BrideOfAdyr_1_C

Austin

Every time I paste a command, I just get "command not found" even though I copied it from the bin.

Bambam212

Hi Paul, Im reading every message / post :) Hmm interesting, I would say it's worth a shot to spawn the quest item to try to trigger that ( my list should contain all quest item paths+names ) I didn't find any special flag in the weapon struct, so if there is any flag then it's bound to the quest system, so unfortunaly not really worth it to reverse :( e.g Quest Finished -> Do Action Based On The Quest ID -> Executing The Code That Is Modifying The Weapon Attributes

cfemen

Not sure if you’ll see this but it looks like there are hidden weapon arts tied to quests. So far two have been found; lightreapers swords maxed out, with Issac’s quest line complete, cast an inferno beam on the multi hit attack. Pieta’s sword and Elianne’s sword maxed out and dual wielded after giving pieta the stone? (This worked for me but is unconfirmed) Seems to cause a splash attack on the whole combo of the multi hit attack. I’m wondering if there is a flag for this or if we can spawn in the quest item to trigger these. I might test this once I’m home and see if I can find others.

Paul Costin

Hi Andres, hmm I have no idea, I extracted all the weapon blueprint from the .PAK If somebody has this items, send me your savegame! I wrote a runtime inventory dumper that allows me to read the internal names :)

cfemen

Hi, Yes its always the last part with the _C _C indicates the Blueprint Object :)

cfemen

No, based on how the item system works in this game this is currently not possible.

cfemen

I'm trying to summon upgrade materials. for example: 1- i write "Summon /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_WeaponUpgrade_01.ITM_UPG_WeaponUpgrade_01_C" on the console, and 2- ITM_UPG_WeaponUpgrade_01.ITM_UPG_WeaponUpgrade_01_C on the GiveItem Script, but always get a error if the item was loaded. I repeat the summon command, but no success. -- EDIT -- Found the error, should be ITM_UPG_WeaponUpgrade_01_C and not ITM_UPG_WeaponUpgrade_01 .

iStarTAC

Can I make all the items at once?

slande

Hi, make sure there is no space at the end ( after the _C ) if you double click on ITM_UTI_ArmorTint_004_C then you can see the extra space character, in a string context these are valid and they alter the argument = the object can't be found/loaded

cfemen

summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_004.ITM_UTI_ArmorTint_004_C No error prompt or success prompt..

slande

Hi, So you get the "Object Successfully Loaded" message with that syntax? Coz it gets executed on my machine, but the argument that contains the FString is NULL so nothing gets loaded. There should be a space instead of a second '/' Slash indicates a path,the more you type in, the more sub-paths you want to access. The Engine will split path till no more / So if you add extra of them, you'll break that path and get nullptr = Summon NULL

cfemen

For some reason, my summon only works if I put two '/' after 'Summon' ...For example Summon//Game/Blueprints/Data/Equipment///

Gadget Volt

Yes, below the Give Item script is a Amount field ( default value is 1 ) just change it to any value you want ( max 100 ) The next spawn will add the item with the given amount.

cfemen

I ended up getting it working, but I have a question, is there a way to summon more than one consumable at a time?

MushdoomVGC

Hi, I just updated the game, everything still works! In case you have any problems, write me a private message then I can look further into it to fix any issue :)

cfemen

I just subbed for the item table but now the game is updated past the table and I can't use it?

MushdoomVGC

Anyone know the id for The Iron Wayfarers Hammer?

Ice

Spawned all the weapons, did not find Fallen Lord's Sword, Heretical Sentinel's Hammer And Nohuta Ritual Hammer, where did they hide them? :(

Andres

You are welcome! I've uploaded a new table and made some tweaks to the Remove Item script Now it will not remove all found items of the given class. Each time you execute the script it will delete 1 item. So you have more control + you don't have to spawn one copy of the item again coz the script removed all instances of it :)

cfemen

How did you get it to work Afterlife? I activated it in the menu and have the console up but don't get an object successful message after trying to Summon and when I try Give Item it tells me I haven't loaded it

Mecster

Thank you very much. Found it. Thank you.

聖律

Hi, I would suggest a team solution, I would create a new post and call it "Lords of the Fallen Item Names" and anyone can share their findings, lets say we are using the ":" format: Internal_Name : Display_Name e.g: ITM_CON_HealthPellet_02_C : Priostone Pair And I would take care of merging them to a big list :)

cfemen

To save everyone some time, you can pipe the summon commands to run a bunch at once, for example you can paste this in the console and it'll summon all the items, though the game does remove summoned items after some time so you need to be quick about doing the give item. summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_004.ITM_UTI_ArmorTint_004_C|summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_005.ITM_UTI_ArmorTint_005_C|summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_006.ITM_UTI_ArmorTint_006_C|summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_007.ITM_UTI_ArmorTint_007_C|summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_008.ITM_UTI_ArmorTint_008_C|summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_009.ITM_UTI_ArmorTint_009_C|summon /Game/Blueprints/Data/Tints/Items/ITM_UTI_ArmorTint_010.ITM_UTI_ArmorTint_010_C

Mark

You sir are amazing, truly. Thank you for this!

Mark

I wanted to thank you again for all the work you've done, it has been of a lot of help; now I just wanted to ask whether you plan on eventually adding the in-game names to the list, this would help in cases of missing 1 or 2 items and looking for a specific one (considering there's 339 armor pieces).

Aethylvana

No it's not missing Faithless Set is called ClericLords, e.g: ARM_Armor_Arms_ClericLords1_C Some (Internal) item names are different from the localized-display ingame name, so sometimes you need to test around if you can't find something with the exact name :/

cfemen

Hi, there is a way yes, but it's not throughly tested. But you can try it, I've included that script into the table. How it works: Close the Inventory Enable the REMOVE ITEM script ( it's under the CheatManager script) Now input the item name, e.g for a spell: MAG_SPL_Radiant_BleedWeapon_C Then you should get a popup with a "ITEM INSTANCE FOUND AND REMOVED" message ( e.g 3 items removed = 3 messages ) BR cfemen

cfemen

It seems that faithless armour is missing. Please check.

聖律

Thanks for the update, any chance you could add a remove item option if possible? Only because if I add something like a spell which I then pickup later I don't have a bunch of duplicates I can't get rid of 😬

Mark

You are a machine. thank you so much!

Zeon

You are welcome, happy spawning/cheating!

cfemen

Thank you for your work

鸭 炸

Added that feature to the table :)

cfemen

Hey all, Newest table contains now an Amount field for the Give Item script. Set the amount you want and then use the Give Item script. Every spawn resets it auto. to 1, so you can't accidentally spawn 99x any Armor/Weapon coz you forgot to set the Amount to 1 :) Do not spawn Equipable-items with an greater amount than 1, Im not sure if the game can handle that!

cfemen

Hey, Actually there is probably a way to make it work for items that can have an quantity ( they are using the stock property as amount ) How you can do it: Right click on Give Item -> Change Script Look for line 46 and 47: writeInteger(NewItem+0x38,1) -- stock writeInteger(NewItem+0x3C,1) -- Useablestock e.g if you want 100 items do this: writeInteger(NewItem+0x38,100) -- stock writeInteger(NewItem+0x3C,100) -- Useablestock Save with "OK" and now you should get 100 items on the next spawn!

cfemen

Hi, You can try it with editing the script: Right click on Give Item -> Change Script Look for line 46 and 47: writeInteger(NewItem+0x38,1) -- stock writeInteger(NewItem+0x3C,1) -- Useablestock e.g if you want 100 items do this: writeInteger(NewItem+0x38,100) -- stock writeInteger(NewItem+0x3C,100) -- Useablestock It should work for all items that can have an quantity. BR cfemen

cfemen

Can you add a feature to add multiple items at once? When I want to upgrade my weapon, I need to repeatedly execute 'Give item' ITM_ UPG_ WeaponUpgrade_ 03_ C 100 Is it possible for it to run like this?

鸭 炸

Ahh got it, The Umbral Eyes are called "Shards" I've included them into the item-list: https://pastebin.com/raw/BKUiHkx8 for example: /Game/Blueprints/Data/Runes/Release/Shards/ITM_SHRD_Shard1.ITM_SHRD_Shard1_C BR cfemen

cfemen

Thanks again for the quick follow-up; with eyes I meant Umbral Eyes, the ones you socket into your lamp.

Aethylvana

Thank you for the report. Okay that sucks, so it would be required to debug the game while playing online, and there is probably a high chance that the value is server-sided ( coz they only displayed if you connected ) :(

cfemen

No luck with those either. It adds items to the inventory but they're not added to the currency count and can't be used. I don't think they're supposed to even be items in the inventory. At least the eyes I got legitimately weren't.

Ninomae Ina'nis

Hi, Yes Gestures are working, I will update the list later with all Gesture Paths. As example: /Game/Blueprints/Data/Equipment/Items/Gestures/ITM_GES_Gesture_019.ITM_GES_Gesture_019_C Regarding Tincts, look at the newest list, I've updated the list with lots of consumables Its in the Consume/Useables: section. - With eyes you mean the plugged eyeball? if yes you can try these: /Game/Blueprints/Data/Equipment/Items/Currency/CUR_SocialCurrency_Attestant.CUR_SocialCurrency_Attestant_C /Game/Blueprints/Data/Equipment/Items/Currency/CUR_SocialCurrency_Rhogar.CUR_SocialCurrency_Rhogar_C /Game/Blueprints/Data/Equipment/Items/Currency/CUR_SocialCurrency_Umbral.CUR_SocialCurrency_Umbral_C I can't test them myself coz Im not far enough in the game, they MIGHT not work coz of the online component, so just having the item might not be enough Edit: nope the SocialCurrencies are not working, looks like they are server-sided.

cfemen

/Game/Blueprints/Data/Equipment/Items/Currency/CUR_SocialCurrency_Attestant.CUR_SocialCurrency_Attestant_C /Game/Blueprints/Data/Equipment/Items/Currency/CUR_SocialCurrency_Rhogar.CUR_SocialCurrency_Rhogar_C /Game/Blueprints/Data/Equipment/Items/Currency/CUR_SocialCurrency_Umbral.CUR_SocialCurrency_Umbral_C these are the valid item codes, they get added as physical items to the Quest / Uprade Material tab Im still not sure if they really work ( yes they might have an own trigger coz of the online aspect ) I can't try them, Im not far enough in the game to know where I could spend them. But it would be nice if you could try it out and report :) BR cfemen

cfemen

I have got 2 pieta's swords for both hands.ty your work.

tuoshaobo

I've updated the post and added over 100 new item to the item-list. + If you re-download the table you will now find a No Item Consume script, this allows you to use any item without decreasing the amount. Look at the Consume/Useables: section to see the new list of consumables :)

cfemen

Hi, I've just updated the post and the list Bloodlust sword: /Game/Blueprints/Data/Equipment/Weapons/Player/ShortSwords/WPN_PLA_SS_BloodlustShortSword.WPN_PLA_SS_BloodlustShortSword_C BR cfemen

cfemen

Hi I Cant seem to find the bloodlust sword among some other items on the list. its a shortsword and ive summoned all 13 on the list im probably missing something here. EDIT: nevermind realized the list wasnt finish yet just was looking for that particular item :)

Effret

That make sense! I've only started the game -- I'm looking for end game cool looking armor and weapon sets XD. Do you know any on top of your head?

Exelica

ty got it , working :)

Afterlife91

Look at the Misc: section, that contains already some consumables Im currently working on updating the item list.

cfemen

Hi, look at the bottom of my patreon post, there is the download link for the table that contains the 2 extra scripts Summon and Give Item

cfemen

Im activating cheat menu in main menu , then procede to try and summon an item through the console , dev sword to be exact, but nothing happens. Doesnt give me an error on console but doesnt say object is successful either. Can you post a video ? Do i have to have something highlighted in my inventory for it to spawn the item ? Also , the cheat engine i downloaded doesnt have a "summon" tab for me to acivate , just the console

Afterlife91

Thanks for the table! Any chance to get an updated item list with consumables?

Zeon

Would it be possible to add the online currencies with this? They show as 0 when offline and only display when connected. I'm pretty sure I found them in FModel and they work with the summon command..but then they don't get added with the get item script. I think these are it: Plucked Eyeball /Game/Blueprints/Data/Equipment/Items/Utility/ITM_UTI_VengefulEyeball.ITM_UTI_VengefulEyeball_C Severed Hand /Game/Blueprints/Data/Equipment/Items/Utility/ITM_UTI_WretchedFinger.ITM_UTI_WretchedFinger_C Pilfered Coins /Game/Blueprints/Data/Equipment/Items/Utility/ITM_UTI_ProtectionOfOrius.ITM_UTI_ProtectionOfOrius_C Am I doing something wrong or do these not work because of the online aspect? These also don't show as a physical item in the inventory, just as a currency number. So maybe that's it?

Ninomae Ina'nis

Hey, thanks a lot for the Table! I just wanted to ask whether it'd be possible to add Gestures, Eyes and Tincts too.

Aethylvana

Ah, ok. No problem, was just curious. Thanks!

Ninomae Ina'nis

The "AddItem" function does not have an Amount/Quantity field. It is possible, but ... would require to re-code the whole Item Script coz Im using a generic method that can add all items. The game uses an extra "Drop" class for items that can be picked up, these class contains an Quantity property. And with these wrapper-classes you could end-up accidentally spawn 999x Armors/Weapons and so on

cfemen

No, Summon command while you can play coz loading the savegame does construct the CheatManager that is required to use the Summon command look at my screenshot how to summon that ring: https://imgur.com/a/aI2ruZD

cfemen

Hmmm ok. Then iam doing something wrong again. Will try :D

Omni

https://imgur.com/a/aI2ruZD I've just summon-loaded that Ring, after that it worked fine to spawn ( It's the Verdure Ring ) Make sure to follow my 5 Step Instructions. Otherwise if you still have issues, write me here on patreon a private message then we can look further into it to find the problem :) BR cfemen

cfemen

Do I need enable "Summon" in Main Manu? Because Console doesn't work for me. I can open console with F1 but no paths work for me ( CopyPaste )

Omni

Hi, Did you use the console to summon it first? ( summon will only work if the cheatmanager script is enabled in the main menu ) Summon /Game/Blueprints/Data/Equipment/Armor/Player/Accessories/Rings/ARM_Accessories_Ring_Ring01.ARM_Accessories_Ring_Ring01_C Look at my 5 Step Instructions :) most of the weapons are working without Summon But Rings mostly need it Summon does pre-load the item so it can be added through the script.

cfemen

This is odd. I can add weapons through "Give Item" but no other items like Rings, Armor etc. For example: WPN_PLA_CB_MarksmanCrossbow_C this add the Marksman Crossbow to my inventory, but if i try this: ARM_Accessories_Ring_Ring01_C i get the massage "Error: Default Item Not Found - Did You Summon The Item First To Load It? "

Omni

Thanks for the info. Those all work great! Just one more question, is it possible to set a quantity to spawn or is it stuck at 1?

Ninomae Ina'nis

Hi, There are several ways, either through a unreal dump or through pak reading: pak reading is the best method: https://fmodel.app/ Regarding Updates, try these: /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_FakeWinterberryCoin.ITM_UPG_FakeWinterberryCoin_C /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_HealthPotionUpgrade.ITM_UPG_HealthPotionUpgrade_C /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_LanternUpgrade.ITM_UPG_LanternUpgrade_C /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_UmbralMemory.ITM_UPG_UmbralMemory_C /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_WeaponUpgrade_01.ITM_UPG_WeaponUpgrade_01_C /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_WeaponUpgrade_02.ITM_UPG_WeaponUpgrade_02_C /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_WeaponUpgrade_03.ITM_UPG_WeaponUpgrade_03_C /Game/Blueprints/Data/Equipment/Items/UpgradeMaterials/ITM_UPG_WeaponUpgrade_04.ITM_UPG_WeaponUpgrade_04_C This is the only thing I found for updates Lemme know if it works, if yes I will add them to the big list Im currently overworking the NoClip script, then I will polish the list + adding some weapons ( some are probably missing ) and fixing the typos.

cfemen

Hi, You mean the ARM_Armor_Arms_SC_Warlord_C? There is a typo in the list, it's missing the "." Try this: /Game/Blueprints/Data/Equipment/Armor/Player/Arms/ARM_Armor_Arms_SC_Warlord.ARM_Armor_Arms_SC_Warlord_C Unfortunaly no there is no way to know the name, other than spawning it and read it from memory or the inventory :( Im currenly overworking the NoClip script, then I will polish the item-list, will try to find/fix all the typos + adding material/crafting items + some weapons probably are missing.

cfemen

Also some items don't load in (no prompt after entering in console)-- like the Warlord Gauntlets; is there a prerequisite on them?

Exelica

This is great! Where do you find these item paths? I'm looking for the upgrade items for the estus, lamp, weapons and pvp stuff. Can I find these somewhere?

Ninomae Ina'nis

Let me know if you find a save XD.

Exelica

Thanks for this! I'm trying to find the "Adyr" armor set to add; is there a way of knowing which item it is in pastebin or some of them are not yet added?

Exelica

Damn, I'll see if it's possible, I'd buy a save with all items right now.xD Thanks for the reply!

Tre Brickles

Hi, The items need to be loaded from the Main Thread ( Summon ) Doing this with a script would cause to crash the game it might be possible to hijack the main thread, and do a Summon -> AddItem loop ... but it will probably be kinda unstable. Unreal ( especially 5 ) is very special in terms of class loading and threadding.

cfemen

Is there a way to add all items at once or do we need to just do one by one for now?

Tre Brickles


More Creators