Star Wars: Jedi Survivor
Added 2023-09-06 21:36:40 +0000 UTCHi,
The game got this month ( September ) a bigger update, and my table didn't work anymore.
Original table: https://fearlessrevolution.com/viewtopic.php?p=296310#p296310
Table is updated, and everything is working like before!
Download: https://cfemen.itch.io/star-wars-jedi-survivor/patreon-access
Note: You DON'T need an itch.io account to download
Just allow the website to connect to your patreon account.
Comments
Hi, yes unfortunately some options in the debug menu are not working or broken :( there is not much I can do about it. e.g the debug menu has a (not working) "Lost Treasure Debug" option coz it didn't work I made my own script and it caused several bugs, so all the options that are not working are removed(do nothing) coz they will potentially breaking your game/save.
cfemen
2023-12-25 02:32:28 +0000 UTCHi, how are "Cinematic Select" and "Level Select" supposed to work? If I click on Cinematic Select, it gets stuck on "Initializing Cinematic Select" (I waited about 10 minutes and nothing happened). If I click on it again, it shows the same things as Level Select (things like TB_CombatGauntlet, TB_Daug and so on), and when I click on any of these (in either Cinematic or Level Select), nothing actually happens. Are these sections of the Debug menu broken, or am I missing something?
X
2023-12-24 21:08:32 +0000 UTCWell, Im pretty sure that the Mods are the problem I've made a special table that you can download -> JediSurvivor_75_UE4SS.ct This table is designed to be compatible with UE4SS hooks, I still can't guarantee that everything will work if your game is modded!
cfemen
2023-11-10 21:43:23 +0000 UTCOh I still had the game installed, I've updated the game in the EA-App and the table still works fine. do you have mods installed? UE4SS based? ( Outfit-Manager/AI-Spawn ) these mods can hook into stuff and then my table can't find it...
cfemen
2023-11-10 20:21:42 +0000 UTCHi Kota, Im very sorry for the late answer, Patreon sometimes has problems to notify me about any new comments on posts ( Private Messages will work 100% , so you can always write there to make sure I get a notifaction ) I see the game had an update ( Patch 7.5 ) Im gonna download the game and look into it, I will write a post as soon I know more!
cfemen
2023-11-10 19:25:25 +0000 UTCI'm having an issue where trying to enable the script it gives me the error "the array of byte named aobStaticContruct could not be found"
Kota
2023-11-07 05:19:57 +0000 UTCCorrect, my table is a unlocker and all the options are from the devs himself. I actually know why some stuff is not working e.g "Lost Treasure Debug" While I made the table I fixed that option, but I quickly realized that it does cause super bugs, so the game could not handle the cheated points. Coz this the devs probably decided to remove all the options that are "unsafe"
cfemen
2023-10-23 16:31:26 +0000 UTCThe trigger was indeed re-opening the menu. Looking at the script, I'm assuming everything in the debug menu was made by the game developer and your table merely unlocks it. So anything not working in the debug menu is beyond the scope of this table?
Micah Bucy
2023-10-23 16:20:32 +0000 UTCHmmm that is strange, I also can't explain that. The debug menu is a button that should only show up in the pause-menu if the bool is toggled to true with the ToggleCheatsMenu command. My table does not access any of that, it's a pure console command from the CheatManager that handels that. But yeah so everything works right? I wish you lots of fun while playing / cheating :) Edit: maybe the button has some "problems" in Shops? You might can try to set the cheat bool to false with the ToggleCheatsMenu command before you go to any shop.
cfemen
2023-10-23 16:12:10 +0000 UTCYeah, the done window did pop up. The weird thing is the debug menu randomly showed up for me after doing a few memory searches in cheat engine while going in and out of a shop, quitting cheat engine, then opening the menu. Not sure what the trigger was.
Micah Bucy
2023-10-23 16:06:17 +0000 UTCHi, you get the window with the "done - you might have to execute this again" message? the script is intentionally designed to stop the executing with an assert, and this message is the indication that everything worked ( it might can happen what you need to execute this script again if Unreal does decide to gargabe collect the CheatManager UObject ) that means nothing is wrong, try to use the God command with the console and it should work! BR cfemen Edit: Oh I just realized last time I've updated the table I made a typo in the [Pointer] section it contains 2 pointers which are both named "TotalForcePointsEarned " The second one should be named "UnspendForcePoints" (both are still working, just the name of the second one is wrong) I've fixed that name now and updated the table!
cfemen
2023-10-23 15:39:49 +0000 UTCAs mentioned on fearlessrevolution post, this appears to no longer be working again due to an October patch. The error is << Error in line 0 (assert(true)) : Wrong syntax. ASSERT(address, 11 22 33 ** 55 66) >> Edit: this is only regarding the Construct Cheat Manager functionality.
Micah Bucy
2023-10-23 15:32:17 +0000 UTC