Here's more news and reveals for 2.0!
Still working on adding more icons for each race, thanks to TheCeruleanWitch making these lovely icons I was able to add more of the icons. Ran into an issue that was blocking me from updating the icons but got around it so should have most of not all set back up and displaying correctly. Regardless if they don't show up it won't stop the project from releasing though as that's an easier fix and doesn't actually impact your playthroughs.
A new update will make them have this version as a default, you'll still be able to select more scales like you previously could but now the default look will look like this for all body types. Then the variant version will keep the spotted python-like spots. This will be added for both Yuan-ti & Yuan-ti Purebloods.
Locathah, will be orange now. This way there closer to the art for them. If I can get the colors to work with them I'll add them but for now they'll be this color. You'll be able to equip the outfits based on the ones available for Kuo-toa. I'll have venders saleing these outfits in another mod, the same one that will contain Goblin & Kobold armor.
Probably going to change the hair color but this is the Water Genasi variant. It's a "subrace" but adds no new mechanical changes, you'll see a few of these changes in some races like Aasimar, Fire Genasi, & Earth Genasi to name a few that will have "subraces" for cosmetic variety and more customization. Eventually I'd also like to add small versions but that will be an objective after 2.0.
Here is the Water Genasi variant, the old version will be the standard version. Most standard aquatic races will have some sort of fish scales now present on them. It won't be exactly the same but a deviation similar to this.
Warforged will have two body types. The Strong bodies will use these assets while the normal bodies will be automatons. Sadly they won't be compatible with Armor but because of their lore it kind of works out. Eventually I'll add new head options and robotic customization options to make up for it.
The last bit of update news is regarding RootTemplates which play an important role. I may have to make new ones for the races since the tool isn't updating them since I manually imported the files from 1.6 and it's not updating the statblocks even after saving for some. Not sure I to fix this since we don't have an official way to import Nexusmods files yet, if we even are getting that. Which wouldn't likely be for a long while sadly, and I don't want to wait to see so I might just have to accept my losses. This unfortunately means some of the races aren't compatible with old playthroughs that have the race mods added. When I release the mod I'll let y'all know which RootTemplates weren't successfully able to be manually transferred. Right now I'm hoping I just keep trying and it will keep the info the tool still has faults and isn't perfect so it might just be a couple retries to resolve it but if it looks hopeless I'll let y'all know with the release of the 2.0