Dungeons & Souls Edition is live! [Version 1.0.0.2]
Added 2024-09-07 15:39:43 +0000 UTCThis is a collection of rules that I use in my One-Shots and Campaigns for Dungeons & Dragons whenever I DM. It will contain house rules and rules from the 2014 & 2024 editions of Dungeons & Dragons sourcebooks. Some of the rules are recommended to be used with Honour mode, Tactician mode, or a mod that increases the difficulty of Baldur's Gate 3 but you're free to use them ultimately however you wish but they may make the game easier if it is used in a mode that isn't Honour or Tactician. Some of the rules have been separated these rules are rules I feel may need to be either enabled and then disabled or might be an acquired taste for people unfamiliar with the TTRPG version of 5th Edition D&D.
Dungeons & Souls Edition
Pinnacle of Health
After a player levels up their hit point maximum increases by the maximum amount of their hit dice based on the class that is leveled. Each class instead of gaining half their hit die maximum now gets the following hit point increase per level:
Barbarian: +12 per level
Bard: +8 per level
Cleric: +8 per level
Druid: +8 per level
Fighter: +10 per level
Monk: +8 per level
Paladin: +10 per level
Ranger: +10 per level
Rogue: +8 per level
Sorcerer: +6 per level
Warlock: +8 per level
Wizard: +6 per level
NOTICE
This can be overwritten by mods that modify the class progression of these respective classes found in vanilla Baldur's Gate 3. Mods that provide religion to all classes, or enable the ability to learn spells.
Dexterous Initiative
This will adjust the initiative to function exactly how it does in the TTRPG ruling All creatures and players rule a d20 during the start of the initiative. Players will also add their dex modifier as creatures currently don't have that feature functioning. Most creatures have a bonus to their initiative so this wasn't a priority and would take more effort to enable for creatures as well. This will allow characters who have a higher dex to have an increased chance of being first in the iniaitive order restoring value to having a high dexterity modifier.
1d20 + Dexterity modifier to iniatiave rolls.
This can be increased by methods that increase your initiative such as the Alert feat.
Origin Feat has been separated so that it can be enabled or disabled if players don't want to gain more than one feat if they are multiclassing.
Windrider will be separated from this file in case players don't wish to expend movement to jump instead of a bonus action + 3 movement
Current Planned Additions:
Add the 2024 exhaustion ruling.
Add critical hits to do max damage + regular damage ruled.
Add a toggle that allows you to use a full action when drinking healing potions to regain a full amount of healing instead of rolling results when using a bonus action.
More to come just need to review the rules I have for my games and
Can be found on the official mod page on Baldur's Gate 3
Mod.io link: https://mod.io/g/baldursgate3/m/dungeons-souls-edition
Nexusmods Link: Coming Soon
It's currently available to download here as well below: