SakeTami
DungeonsAndSouls
DungeonsAndSouls

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Patreon Changes, Mod Projects, Official Mods, & Nexusmods [NEWS]

Patreon Changes

First I'd like to say thank you for everyone who is supporting me and I really appreciate the people who have been here since the beginning. I've made changes to tiers and added some new bonuses for Patreon members. The new bonuses should be released soon with the Alpha Release rewards. I'm aiming to have the first launch of Fantastical Faerûn out for my supporters before the end of July! Here is a list of changes to Patreon and Goals for Official Mods & Nexusmods.

Early Access

From now on I'm going to be restricting any future races added that are in Early Access to just Patreon. There has been an increase lately of ungrateful people interacting with Fantastical Multiverse especially when it comes to races like Bugbear or Kobold which wouldn't even be available for the public if it wasn't for my Patreon Supporters. So I'm explaining what exactly Early Access is and does as it is different from the new Alpha Access content and rewards. First, I'm no longer uploading Early Access builds to Nexus Mods especially if it's a race that I feel isn't finished by alot. Kobold, Minotaur & Bugbear will remain available but everything else is remaining here if I see it as unfinished and the supporters who wanted an Early Access race will be able to install it here. This doesn't really impact any of you as you are Patreon supporters but figured I'd make it known here of these changes. Secondly, If all the information for a mod isn't available on a Nexusmods page I'm no longer adding it beforehand. This is similar to how I just keep the finished work that is ready and in the Public Build state. I'm no longer uploading them to Nexusmods till I've completed all the stuff needed for the site but it will be available still here early for y'all. This often causes headaches & misinformed claims when I just upload it without having the Nexusmods site containing all the information for the mod. So the goal is to remove this problem.

What tiers have access to Early Access?

► Neophyte

► Magus

► Thaumaturge

Alpha Access

This will be mods that aren't in their Public Build state just yet but it's stable and won't CTD your game. Often these projects still need polishing or fine-tuning. For example, if it's a race it might not have all the options listed, and might not have every cosmetic head, hair option, or trait available but can be used in your game safely. If it's a class it might be missing some features or not have access to every feature up to 20. With the official mod tool, it's alot easier to manage stable builds without feeling like I'm at risk of breaking your game if I need to correct something or it's not finished which is usually what causes delays for the projects I work on. It's also easier to notice when I mess code up with the tool so now I feel alot more comfortable releasing Alpha Access content by testing it in the tool and then putting it in a separate folder this way I'm making sure it will be compatible with Official Mods & Nexusmods.

Not every mod will have Alpha Access or be available to the following tier as I also must be wary of people trying to steal my code or mods thanks to the people who have done so in the past. I'll be making alot more mods available to the following tiers below. Some mods may be subject to higher tiers to limit the risk of theft or reuploads to Nexusmods but it won't be often that this is the case. All mods in Alpha will eventually make it to Nexusmods & Official Mods none of these mods will ever be locked behind a paywall it's just a form of reward for people who want it NOW or wish to support me in this way.

What tiers have access to Alpha Access?

► Neophyte

► Thaumaturge

Current Planned Alpha Builds for these Tiers:

Voting

From here on out voting will be only available to paid members for most things. As often I'm making patches or decisions that might be niche and these decisions can often derail me from my original goals so I'd rather just make the people who are supporting me a priority in being happy and feel like their investment in modding projects is worth while.

What tiers have access to Voting?

► Neophyte

► Magus

► Thaumaturge

Collections

I've been separating posts by mod type, poll, and downloads. This way it's easier to find news, polls, and files. Some of the collections you can't currently see are in the images because I haven't added a post for them just yet but they're ready for when I do. Not sure how many people noticed this but figured I'd announce it.

Neophyte Changes

In appreciation for the people who have been supporting me since the beginning and before these changes I've locked this tier and added some new rewards for supporting me. Some of the Alpha builds of mods will be available for this tier just like the new tiers. There will be no more new Neophytes anymore, y'all are the sole survivors. I didn't want to just increase your tiers price so instead I locked the tier so it can't be chosen anymore and added the new tier that is called Magus. This is because I'm moving away from Nexusmods and focusing more on rewarding supporters while I spend most of my time prepping everything for Patch 7.

Planned Projects for September as this is what I've been working on in the mod tool.

This is the insight on the projects I've been working on and why I've been restricting the amount of content I release to Nexusmods so that I can have time to work on all these projects I am excited to release. I plan to be dedicating my time to getting a bunch of stuff available for Patch 7 and with this Official Mod Tool I see this as a possibility. I plan to be developing mods for Baldur's Gate 3 for a long while. I'm not going anywhere and the official mod tool is definitely going to help with the goals I have set for Baldur's Gate 3. These are planned to be available on Nexusmods & have Official Mod Support.

Fantastical Multiverse

2.0 will be introduced adding all the races that are on the description page. I'll have the single version on the official modding page in September but likely will have the individual files for Nexusmods and Official Mod shortly after. Likely will get them done on the Official Mod site first and then port them to Nexusmods. I will also have a single file for Nexusmods users as well in September but it won't be any different from the

Fantastical Faerûn

The official release of this project will be in September. Will be making a collection of only 5E races from Fantastical Multiverse into one file, this will still require Fantastical Compendium though. Will likely be available on the Official Mod page after September. The alpha version of this coming soon.

Anniversary Edition - Classes

Originally I was going to make a class mod for the old versions but I think I'll just leave that for Expansion & UnlockLevelCurve. I am instead going to go back to what I was doing with my Revised One project and strictly focus on making standalone versions of the new classes offered in the Player's Handbook 2024. It will be compatible with classes not found in the new Player's Handbook as I plan to reach out to developers that made subclasses

Anniversary Edition - Spells

Overhauls all vanilla spells to use the One D&D/Player's Handbook 2024 edition spells. This only is applied if changes were made.

Anniversary Edition - Species

This overhauls vanilla races to match their Player's Handbook 2024 edition. I'll be removing the overhauls from Fantastical Multiverse and making a specific mod for this for people like me who prefer to just overhaul the races instead of having a standalone. This will only contain additional races that are found in the Player's Handbook 2024 as well but not anything before that.

Wayfarer Backgrounds 

Updates all backgrounds to Player's Handbook 2024 versions. Adds updated backgrounds from a variety of sourcebooks to fit that format. Backgrounds gain the following:

Dungeons & Souls Edition 

Added house rules I use when I run my games and made changes to Baldur's Gate 3 if I didn't like the changes they made from Rules as Written. I know for fact the Nexus mod will have separate versions for whatever you wish to use but the Official Mod version might just be a singular version with everything.

Completed

Current Planned Changes

Origin Feats

Adds Feats when reaching level 2. This is already finished I'll be adding it to Nexusmods in September.

It's separate from the Dungeons & Souls edition because now it will be able to be removed if you don't want it to trigger if you're multiclassing and reach level 2.

Peerless Feats

Adds new feats from sourcebooks not available in Feats Extra or vanilla BG3. Grim Hollow, Official 5E, Humblewood Campaign, Dungeons of Drakkenheim.

Forspoken

Forspoken is a mod that contains spells found in Grim Hollow, Humblewood Campaign, Dungeons of Drakkenheim, and some of my own which will be mostly for my Ichor and Vagrant class that I'm working on making a thing in Baldur's Gate 3.

They'll be the main file and then spell list you can install if you don't want the homebrew spells. So a Full Version or a 5E Version. This will be 100% compatible with 5E Spells and won't replace or edit anything in 5E Spells. Might need to tweak some official spells but I'll likely make a separate file for those changes.

The Alpha should be here in August at the latest and the official release will be available in September for Nexusmods.

Roles Beyond

Roles Beyond is a project that focuses on classes that aren't the main group of classes that are found in Baldur's Gate 3. It will have a collection version of them all and individual files. This will be available on Nexusmods in September including the separate versions. I'll be making the following classes: Blood Hunter, Vagrant, Ichor, Monster Hunter, and then last will be Artificer.

Blood Hunter 

 Blood Hunter which will be covered from 1-20 with all subclasses. I've been using the Official Modding tool to pick up from where I left off.

Vagrant

A class that focuses on adventuring and being a skilled explorer. Has 1d6 hit dice and the primary spellcasting is Wisdom. Can be Dex or Str build. The class can learn spells as it only starts with spells that are for adventuring like Mage Hand, Create Bonfire, Jump, Longstrider, etc. So if you wish to be more well versed in magic you have to find them in your adventures. There focus is overcoming the environments and building their selves up to be able to explore anywhere their hearts desire. They were designed to be explorers and travelers as I felt none of the D&D classes ever actually focused on you being a skilled adventurer who is specifically trained to work around the environments they explore. Usually, they are skilled in a form of combat and serve a role while adventuring. Will match the Player's Handbook 2024 class progression so subclasses will be available at level 3. This class is written and designed by me.

Ichor

A class that utilizes their own life force or the life essence of others. Blood Magic users who have 1d12 hit dice and 12 hit points but can't use spell slots and must use either their Hit Dice or Hit Points to be able to cast their spells. Their spellcasting ability modifier is Constitution. Most of the spells I add to Forspoken that are designed by me will be for this class but some of the spells can be used by other classes. Will match the Player's Handbook 2024 class progression so subclasses at level 3. This class is designed and written by me.

Monster Hunter

This should be available in September as well. Really love the Monster Hunter class. It's a class that focuses and is dedicated to hunting down monsters. It likely won't have all the subclasses right away but will be available to be able to reach level 20 in September.

Artificer 

This is planned but will be after I complete Grim Hollow's Monster Hunter. I know there is an Artificer mod and it's pretty good but I feel it's over-powered in some aspects so I'm going to make my own which sticks closer to the sourcebook mechanically. Also will be implementing the subclasses Grim Hollow made. This will be the last addition to Roles Beyond because of the amount of dedicated work it's going to take lol. This will be after September for sure.

 Heritages of Numena

Will reintroduce the lineage Numina which will be a lineage that has no limit on spell slots. Was mostly for fun as it was a create I was using in a campaign that my players fought as they typically would fight in groups of 1-2. So essentially it's great for the Dark Urge playthroughs.

Epic Boons

Adds Epic Boons to the feat options for all vanilla classes once they reach level 19. Will be compatible with Expansion, UnlockLevelCurve, Roles Beyond, and any other homebrew class mod. As these will only be feats added that are restricted to the player being level 19. The Epic Boons will be from Player's Handbook 2024 and might include Unearthed Arcana versions that didn't make it.

5th Era Armory 

A mod that will add magic items, clothes for Kobold, and Clothes for Goblin. Add +3 armor and weapons and more. It will focus on adding content from the official sourcebooks. These items will be scattered throughout NPC shops or the world. Armor and clothes for races that don't have clothes support will be 1 gold as long as it isn't a magic item.

Additional Planned Projects After Patch 7 & September

Heritages of Etharis 

Adds Standalone Heritages created by Ghostfire Gaming. I'll be making all of them as I fell in love with this concept.

Heritage of the Sovereign 

A vampire race that scales with new traits up to level 20. Designed to be a mod used for Solo playthroughs and Dark Urges. The Heritage will be known as a Strigoi and will inherit unique traits from the race you select similar to Dhampir and Reborn when selecting an Ancestral Legacy but instead you inherit Vampiric versions of traits.

Grim Transformations

Adds all Grim Hollow Transformations that can be obtained or selected via Feats. Might also add flavored backgrounds for those who wish to start as a Transformation.

Fantastical Multiverse 2.5 & 3.0

This is when I'll start making custom assets such as icons, models, textures, etc., and using Blender to make races that require Blender to be made like Tabaxi, Kenku, Tortle, etc.

If you have any questions feel free to ask :)

Patreon Changes, Mod Projects, Official Mods,  & Nexusmods [NEWS] Patreon Changes, Mod Projects, Official Mods,  & Nexusmods [NEWS] Patreon Changes, Mod Projects, Official Mods,  & Nexusmods [NEWS] Patreon Changes, Mod Projects, Official Mods,  & Nexusmods [NEWS] Patreon Changes, Mod Projects, Official Mods,  & Nexusmods [NEWS] Patreon Changes, Mod Projects, Official Mods,  & Nexusmods [NEWS]

Comments

Thank you so much! This mod is an underrated gem considering how I feel like it’s not mentioned enough. I look forward to what’s to come especially the goblins, and I wish you the best with this mod project as a whole! :)

Luke Berty

Well, I really appreciate it. And thanks for your dedication in working on this mod, it's really reinvigorated my love for BG3!

Krendius Fox

Great! Then I'm not going anywhere.

Konrad

Yes everything that is still listed to be done in the Planned Race List here https://www.nexusmods.com/baldursgate3/articles/439 Is still planned to be done. Likely will be worked on while I work on Tabaxi since they'll be using somewhat similar textures. Just didn't list the races just yet since I haven't figured out just yet what all I'm going to try to do in waves without overwhelming myself.

Dungeons N Souls

Meant to comment on this, I know a lot of y'all who support me really wanted this race playable again so been prioritizing getting it fixed up and done. :)

Dungeons N Souls

Do you still have Leonin on your to do list in the future(not close necessarily)?

Konrad

Hey, thanks for the update! Excited for the new stuff, love the glimpse at goblins!

Krendius Fox


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